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<blockquote data-quote="mneme" data-source="post: 5324023" data-attributes="member: 59248"><p>Artooms: Actually, I don't think the intent is that the Assassin gets to decide whether the poison kills or not (particularly if it's killing with Ongoing Damage, where normally it would always kill, no choice).</p><p></p><p>The Assassin can always until after the fight is over before finishing the victim off.</p><p></p><p>What I find interesting here, btw, are the number of features they added that address complaints that the 4e Assassin wasn't that great at, well, assassinating people.</p><p></p><p>The first Assassin just had the "lie in wait three rounds before making an attack which, at best, will have a chance of killing an at-level foe". Not a bad class at all, but not great at doing the 1e "hide for a while and assassinate someone" thing. By contrast, the new assassin has:</p><p></p><p>1. Powers that render a target unable to cry out while you kill them, so you can kill them -- with damage -- over multiple rounds without alerting their friends.</p><p></p><p>2. Poisons that you can introduce into a situation and disable (at heroic levels) or kill/render unconcous (at epic levels) a foe before a fight even starts.</p><p></p><p>3. Powers that render a foe helpless (which lets you coup de gras them) and a damage feature that despite being a different source of damage than your regular attack (not sure why they did this, though it means it will work with minor action attacks on a helpless foe) is maximized if the foe is helpless. </p><p></p><p>4. A power that lets an Assassin who does damage to a foe bringing them down to 10*Tier of 0 health can kill them, thus A. giving them another general utility ability (among other things, you -know- that someone the Assassin just hit doesn't have 10*tier hp left if they're still standing; this is quite powerful as it avoids wasting encounter powers on the wrong target; it also provides extra damage), B. an ability that supports the ability ot assassinate a target, and C. emphasizing that assassins kill people--as an Assassin who brings a target within range of her death attack must decide then and there whether to kill the foe or leave them alive, able to act, but also subject to a nonlethal attack and be able to be questioned afterwards.</p></blockquote><p></p>
[QUOTE="mneme, post: 5324023, member: 59248"] Artooms: Actually, I don't think the intent is that the Assassin gets to decide whether the poison kills or not (particularly if it's killing with Ongoing Damage, where normally it would always kill, no choice). The Assassin can always until after the fight is over before finishing the victim off. What I find interesting here, btw, are the number of features they added that address complaints that the 4e Assassin wasn't that great at, well, assassinating people. The first Assassin just had the "lie in wait three rounds before making an attack which, at best, will have a chance of killing an at-level foe". Not a bad class at all, but not great at doing the 1e "hide for a while and assassinate someone" thing. By contrast, the new assassin has: 1. Powers that render a target unable to cry out while you kill them, so you can kill them -- with damage -- over multiple rounds without alerting their friends. 2. Poisons that you can introduce into a situation and disable (at heroic levels) or kill/render unconcous (at epic levels) a foe before a fight even starts. 3. Powers that render a foe helpless (which lets you coup de gras them) and a damage feature that despite being a different source of damage than your regular attack (not sure why they did this, though it means it will work with minor action attacks on a helpless foe) is maximized if the foe is helpless. 4. A power that lets an Assassin who does damage to a foe bringing them down to 10*Tier of 0 health can kill them, thus A. giving them another general utility ability (among other things, you -know- that someone the Assassin just hit doesn't have 10*tier hp left if they're still standing; this is quite powerful as it avoids wasting encounter powers on the wrong target; it also provides extra damage), B. an ability that supports the ability ot assassinate a target, and C. emphasizing that assassins kill people--as an Assassin who brings a target within range of her death attack must decide then and there whether to kill the foe or leave them alive, able to act, but also subject to a nonlethal attack and be able to be questioned afterwards. [/QUOTE]
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