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<blockquote data-quote="Artoomis" data-source="post: 5324720" data-attributes="member: 111"><p>Sigh...</p><p></p><p>One more time:</p><p></p><p>As written, there is no proper distinguishing between melee weapons and ranged weapons. Any time the term "weapon" is used without some sort of qualifier, it always means either melee or ranged.</p><p></p><p>For example:</p><p></p><p>"Apply the carrion crawler brain juice poison to your weapon or one piece of ammunition. Until the end of the encounter, whenever you hit a creature with a weapon attack using that weapon or ammunition,..."</p><p></p><p>What if I choose to use my blowgun as the weapon. <span style="color: Yellow"><strong><em>As written, I do not need to ever apply poison to ammunition, I can choose to apply it to the blowgun. By the current write-up, I can then used the blowgun to deliver poisoned weapon attacks for the rest of the encounter.</em></strong></span></p><p></p><p>There is no rule that says the poison must be applied to the ammunition for the weapon to make a successful poison attack.</p><p></p><p>There are at least a couple of ways to fix this.</p><p></p><p>1. Re-write the "apply to..." phrases to be "...apply to one melee weapon or one piece of ammunition." This fixes the oddball rules problem, but does mean ranged weapons are <strong><em>considerably</em></strong> less effective than melee weapons for some poison delivery. Given that some assassins are built to specialize in ranged weapons (League of Whispers), it seems either overly-generous to melee assassins or overly-restrictive to ranged assassins.</p><p></p><p>2. The other way to fix it is to re-write the "apply to" phrases to be "...apply to one weapon" and make no mention of ammunition. This means whatever rules apply to melee weapon as far as how many times you can use the poison apply to ranged weapons as well. This plus the ranged weapon on par with melee weapons, though one can certainly argue about whether that is the correct design decision.</p><p></p><p>The first solution would leave all the current design decisions intact and just add clarity and avoid an obvious RAW not equal to RAI mistake.</p><p></p><p>The second solution is a design change as well as making RAW = RAI. Though, in this case, RAI changes because it's a different design decision.</p><p></p><p><strong><em>Another possible approach</em></strong> would to use option 1 and also change the write-up to something like::</p><p></p><p>For a single piece of ammunition, the choices would become:</p><p></p><p>"The first creature you hit with a weapon attack using that weapon or ammunition..."</p><p></p><p>or</p><p></p><p>"The first two creatures you hit with a melee weapon attack using that weapon or the first creature you hit with the ammunition..." (This is instead of lasting the whole encounter)</p><p></p><p>The keeps the intent of the melee weapon being better than a ranged weapon, but its not so imbalanced.</p><p></p><p>For the one power that lets you poison five pieces of ammunition, I'd leave the "Until the end of the encounter, whenever you hit a creature with a weapon attack using that weapon or ammunition,..." wording intact.</p><p></p><p><strong><em>Alternatively,</em></strong> always allow poisoning of multiple pieces of ammunition whenever the poison on a melee weapon lasts for the whole encounter. This is a simple approach, and could pretty well.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 5324720, member: 111"] Sigh... One more time: As written, there is no proper distinguishing between melee weapons and ranged weapons. Any time the term "weapon" is used without some sort of qualifier, it always means either melee or ranged. For example: "Apply the carrion crawler brain juice poison to your weapon or one piece of ammunition. Until the end of the encounter, whenever you hit a creature with a weapon attack using that weapon or ammunition,..." What if I choose to use my blowgun as the weapon. [COLOR="Yellow"][B][I]As written, I do not need to ever apply poison to ammunition, I can choose to apply it to the blowgun. By the current write-up, I can then used the blowgun to deliver poisoned weapon attacks for the rest of the encounter.[/I][/B][/COLOR] There is no rule that says the poison must be applied to the ammunition for the weapon to make a successful poison attack. There are at least a couple of ways to fix this. 1. Re-write the "apply to..." phrases to be "...apply to one melee weapon or one piece of ammunition." This fixes the oddball rules problem, but does mean ranged weapons are [B][I]considerably[/I][/B] less effective than melee weapons for some poison delivery. Given that some assassins are built to specialize in ranged weapons (League of Whispers), it seems either overly-generous to melee assassins or overly-restrictive to ranged assassins. 2. The other way to fix it is to re-write the "apply to" phrases to be "...apply to one weapon" and make no mention of ammunition. This means whatever rules apply to melee weapon as far as how many times you can use the poison apply to ranged weapons as well. This plus the ranged weapon on par with melee weapons, though one can certainly argue about whether that is the correct design decision. The first solution would leave all the current design decisions intact and just add clarity and avoid an obvious RAW not equal to RAI mistake. The second solution is a design change as well as making RAW = RAI. Though, in this case, RAI changes because it's a different design decision. [B][I]Another possible approach[/I][/B] would to use option 1 and also change the write-up to something like:: For a single piece of ammunition, the choices would become: "The first creature you hit with a weapon attack using that weapon or ammunition..." or "The first two creatures you hit with a melee weapon attack using that weapon or the first creature you hit with the ammunition..." (This is instead of lasting the whole encounter) The keeps the intent of the melee weapon being better than a ranged weapon, but its not so imbalanced. For the one power that lets you poison five pieces of ammunition, I'd leave the "Until the end of the encounter, whenever you hit a creature with a weapon attack using that weapon or ammunition,..." wording intact. [B][I]Alternatively,[/I][/B] always allow poisoning of multiple pieces of ammunition whenever the poison on a melee weapon lasts for the whole encounter. This is a simple approach, and could pretty well. [/QUOTE]
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