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<blockquote data-quote="Larrin" data-source="post: 5324880" data-attributes="member: 55816"><p>Regardless of what part/object you are poisoning, there should be some way of getting the poison attack every time you puff a dart at someone, that's what, say, Carrion Crawler Brain Juice Poison is all about. Everytime you hit with your poisoned weapon you deal extra 2 poison and slow. There should be no difference whether you choose to use a melee, thrown, or ammunition based attack (well maybe thrown, thatss always been an odd place until you get magic ones).</p><p></p><p>The encounter long poisons are similar in power to dailies with encounter long effects, they give you numerous little bonuses all encounter long. If you get only one 2 poison damage and slow attack with a blowgun, but encounter long with a short sword, or magical thrown dagger, something incorrect is happening.</p><p></p><p>If that isn't what the power is saying now, then they should change it so it does. Its unclear at best interpretation and leans towards NO at strictest interpretation. Espeacially the bit about "one piece of ammunition", it really sounds like they mean one piece only. (and if it is want they meant, its a very poor choice). There is no reason why encounter poisons should not work ranged, balance-wise. Either only let it be used in melee so no one bothers wasting it on blowguns, or make it clear you've poisoned an encounter's worth of darts with that minor action and remove ambiguity. </p><p></p><p>My suggestion: change 'one piece of ammuntion' to 'one type of ammunition' and state when you hit with 'that weapon or type on ammunition' you get the poison. Either you should get it on all ranged attacks, or don't bother letting them use it at range at all!!! Intentionally having a daily do 2 extra poison damage and slow for one round once with any ammunition attack is HORRIBLE design choice (followed by poor player choice to use it that way, and sorta lame DM choice for not house ruling it otherwise).</p></blockquote><p></p>
[QUOTE="Larrin, post: 5324880, member: 55816"] Regardless of what part/object you are poisoning, there should be some way of getting the poison attack every time you puff a dart at someone, that's what, say, Carrion Crawler Brain Juice Poison is all about. Everytime you hit with your poisoned weapon you deal extra 2 poison and slow. There should be no difference whether you choose to use a melee, thrown, or ammunition based attack (well maybe thrown, thatss always been an odd place until you get magic ones). The encounter long poisons are similar in power to dailies with encounter long effects, they give you numerous little bonuses all encounter long. If you get only one 2 poison damage and slow attack with a blowgun, but encounter long with a short sword, or magical thrown dagger, something incorrect is happening. If that isn't what the power is saying now, then they should change it so it does. Its unclear at best interpretation and leans towards NO at strictest interpretation. Espeacially the bit about "one piece of ammunition", it really sounds like they mean one piece only. (and if it is want they meant, its a very poor choice). There is no reason why encounter poisons should not work ranged, balance-wise. Either only let it be used in melee so no one bothers wasting it on blowguns, or make it clear you've poisoned an encounter's worth of darts with that minor action and remove ambiguity. My suggestion: change 'one piece of ammuntion' to 'one type of ammunition' and state when you hit with 'that weapon or type on ammunition' you get the poison. Either you should get it on all ranged attacks, or don't bother letting them use it at range at all!!! Intentionally having a daily do 2 extra poison damage and slow for one round once with any ammunition attack is HORRIBLE design choice (followed by poor player choice to use it that way, and sorta lame DM choice for not house ruling it otherwise). [/QUOTE]
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