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<blockquote data-quote="Neonchameleon" data-source="post: 5324964" data-attributes="member: 87792"><p>I love the class ... cut to constructive criticism.</p><p></p><p>1: Assassin attack finesse is in dire need of errata. +d6 damage with either single handed weapons or assassin weapons (read: garottes). Otherwise you simply buy Weapon Proficiency: Fullblade or Executioner's Axe. And the power curve just breaks. Hell, a maul will do it. (Oh, and Kukri Lunge becomes pointless)</p><p></p><p>2: There really needs to be a dagger at will. Or two. I mean. Seriously? Kukri and javelin but no dagger? Which means that one of the archetypal assassin weapons is among the worst weapons they can choose. (For melee, rapier or longsword beats it hands down. And at range if you're a ranged assassin go shuriken)</p><p></p><p>3: Unarmed throw. This should be against a NAD. Ref or Fort - or a choice. AC makes little sense. Likewise the Bolas (I don't care which one- there's an argument for the bolas to hit the worse of the two).</p><p></p><p>4: There are some odd features of the garotting rules. Like the ability to use one for an opportunity attack while having it round someone else's throat. (The trailing end of wire, I suppose?) Several possible solutions including making you only need one hand to sustain (so you can draw a normal weapon in your other hand for MBAs).</p><p></p><p>5: Unseen Spearhead. This appears to be a newbie trap at heroic when compared to Garrotte Strangle. If you don't keep the target grabbed for the entire round then it does nothing. If we ignore Vicious Greatspears for the moment then a crit does only around twice the damage of a normal attack anywhere in heroic - so assuming both hit and no escape, the garotte strangle is about on par with damage after the first round of sustaining. But this doesn't take into account that the garrote already did damage, is more accurate, and harder to escape from. You need 2 rounds before overtaking the garrote.</p><p></p><p>6: Without superior cover, total concealment, or some form of invisibility, the assassin can't hide. Which means he's hosed by certain styles of DMing (and if I see another rose bowl I'll be annoyed). Possible synergy with the missing dagger power? The dagger doesn't do extra damage, but the small weapon does allow the assassin a distraction to hide in regular cover that turn?</p><p></p><p>7: Silent Stalker. Does this automatically unhide you at the end of your turn? Or can you use it to "sling shot" - silent stalk to the guard and then take your second action to run past them to the next spot of cover. (I'd allow the sling shot, myself, but can see arguments both ways).</p><p></p><p>8: Was the intent for any or all of precision darts, bolas takedown, and unarmed throw to gain the bonus damage from Attack Finesse. And if they do do they also gain the enhancement bonus?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5324964, member: 87792"] I love the class ... cut to constructive criticism. 1: Assassin attack finesse is in dire need of errata. +d6 damage with either single handed weapons or assassin weapons (read: garottes). Otherwise you simply buy Weapon Proficiency: Fullblade or Executioner's Axe. And the power curve just breaks. Hell, a maul will do it. (Oh, and Kukri Lunge becomes pointless) 2: There really needs to be a dagger at will. Or two. I mean. Seriously? Kukri and javelin but no dagger? Which means that one of the archetypal assassin weapons is among the worst weapons they can choose. (For melee, rapier or longsword beats it hands down. And at range if you're a ranged assassin go shuriken) 3: Unarmed throw. This should be against a NAD. Ref or Fort - or a choice. AC makes little sense. Likewise the Bolas (I don't care which one- there's an argument for the bolas to hit the worse of the two). 4: There are some odd features of the garotting rules. Like the ability to use one for an opportunity attack while having it round someone else's throat. (The trailing end of wire, I suppose?) Several possible solutions including making you only need one hand to sustain (so you can draw a normal weapon in your other hand for MBAs). 5: Unseen Spearhead. This appears to be a newbie trap at heroic when compared to Garrotte Strangle. If you don't keep the target grabbed for the entire round then it does nothing. If we ignore Vicious Greatspears for the moment then a crit does only around twice the damage of a normal attack anywhere in heroic - so assuming both hit and no escape, the garotte strangle is about on par with damage after the first round of sustaining. But this doesn't take into account that the garrote already did damage, is more accurate, and harder to escape from. You need 2 rounds before overtaking the garrote. 6: Without superior cover, total concealment, or some form of invisibility, the assassin can't hide. Which means he's hosed by certain styles of DMing (and if I see another rose bowl I'll be annoyed). Possible synergy with the missing dagger power? The dagger doesn't do extra damage, but the small weapon does allow the assassin a distraction to hide in regular cover that turn? 7: Silent Stalker. Does this automatically unhide you at the end of your turn? Or can you use it to "sling shot" - silent stalk to the guard and then take your second action to run past them to the next spot of cover. (I'd allow the sling shot, myself, but can see arguments both ways). 8: Was the intent for any or all of precision darts, bolas takedown, and unarmed throw to gain the bonus damage from Attack Finesse. And if they do do they also gain the enhancement bonus? [/QUOTE]
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