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<blockquote data-quote="Neonchameleon" data-source="post: 5326340" data-attributes="member: 87792"><p>Point. But the way I play I'd prefer an extra at will to a feat any day. (I almost always take distinctly different at will abilities - one reason I'll never play a slayer fighter). I sometimes claim my Warlord has 5 At Wills - Commander's Strike, Direct the Strike, Brash Assault, Melee Basic (for when he's no allies nearby), and a charge that combined with badge of the beserker and boots of adept charging normally leaves the enemy prone and one square away. All are useful at different times <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (My wizard would love more than three - but three are enough to make the DM tear his hair out). I also used the Executioner's Axe here rather than the fullblade because the to hit bonus is only +2, and I couldn't bother to change the math for the +3 to hit from the fullblade.</p><p></p><p>It happens. But those times aren't heavily combat focussed and are something I'm going to prepare specially for rather than take my top line combat style. They can also leave the rest of the party out in the cold unless the party is specifically set up for that sort of mission. I'd leave the fullblade behind there, but I would be trying to avoid combat not see it as inevitable. (Honestly, with the assassin I want to play and the rules given I'd often leave the dagger at home as well and just carry a non-magical garrote and the unarmed throw). Either way, and coming back to another point, the dagger isn't especially useful here except as a shuriken.</p><p></p><p>In such cases I certainly couldn't carry a javelin. It's almost as long and conspicuous as a longsword.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5326340, member: 87792"] Point. But the way I play I'd prefer an extra at will to a feat any day. (I almost always take distinctly different at will abilities - one reason I'll never play a slayer fighter). I sometimes claim my Warlord has 5 At Wills - Commander's Strike, Direct the Strike, Brash Assault, Melee Basic (for when he's no allies nearby), and a charge that combined with badge of the beserker and boots of adept charging normally leaves the enemy prone and one square away. All are useful at different times :) (My wizard would love more than three - but three are enough to make the DM tear his hair out). I also used the Executioner's Axe here rather than the fullblade because the to hit bonus is only +2, and I couldn't bother to change the math for the +3 to hit from the fullblade. It happens. But those times aren't heavily combat focussed and are something I'm going to prepare specially for rather than take my top line combat style. They can also leave the rest of the party out in the cold unless the party is specifically set up for that sort of mission. I'd leave the fullblade behind there, but I would be trying to avoid combat not see it as inevitable. (Honestly, with the assassin I want to play and the rules given I'd often leave the dagger at home as well and just carry a non-magical garrote and the unarmed throw). Either way, and coming back to another point, the dagger isn't especially useful here except as a shuriken. In such cases I certainly couldn't carry a javelin. It's almost as long and conspicuous as a longsword. [/QUOTE]
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