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<blockquote data-quote="Psikus" data-source="post: 5326381" data-attributes="member: 66049"><p>I don't think that's such a big issue, but you could use Flawless Disguise to make your leather-bound, kukri-wielding assassin look like an iron-clad brute with a big stick. It's such a silly idea, it could just work.</p><p></p><p>Re: Unseen Spearhead, I think there is a major factor that hasn't been taken into account. Coup de Grace is an automatic kill if you manage to deal damage greater than bloodied value. Even if the raw damage values aren't much greater than two turns' worth of attacks, the chance of two-shotting an enemy is well worth it, in my opinion.</p><p></p><p>Overall, I really like the class, and I think it does a great job of representing the assassin archetype. I miss a few additional options at higher levels, where you end up knowing all but 1 paragon poisons and epic poisons, and every at-will. Adding 1 poison at levels 15 and 25 would add a bit of variety. As for the at-wills... maybe the level 17 feature could provide a proficiency and at-will from a different guild?</p><p></p><p>Other than that, I think Unarmed Throw lacks a bit of power (even if the accuracy issue is fixed), as the effect is hardly worth sacrificing a full round of damage (unlike Bolas Takedown, which is awesome). Any minor improvement would help - changing the push to a slide 2 or 3, adding Dex modifier damage, or allowing it to be used as an opportunity attack would make it much more attractive.</p></blockquote><p></p>
[QUOTE="Psikus, post: 5326381, member: 66049"] I don't think that's such a big issue, but you could use Flawless Disguise to make your leather-bound, kukri-wielding assassin look like an iron-clad brute with a big stick. It's such a silly idea, it could just work. Re: Unseen Spearhead, I think there is a major factor that hasn't been taken into account. Coup de Grace is an automatic kill if you manage to deal damage greater than bloodied value. Even if the raw damage values aren't much greater than two turns' worth of attacks, the chance of two-shotting an enemy is well worth it, in my opinion. Overall, I really like the class, and I think it does a great job of representing the assassin archetype. I miss a few additional options at higher levels, where you end up knowing all but 1 paragon poisons and epic poisons, and every at-will. Adding 1 poison at levels 15 and 25 would add a bit of variety. As for the at-wills... maybe the level 17 feature could provide a proficiency and at-will from a different guild? Other than that, I think Unarmed Throw lacks a bit of power (even if the accuracy issue is fixed), as the effect is hardly worth sacrificing a full round of damage (unlike Bolas Takedown, which is awesome). Any minor improvement would help - changing the push to a slide 2 or 3, adding Dex modifier damage, or allowing it to be used as an opportunity attack would make it much more attractive. [/QUOTE]
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