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Assassin Fixation...Psychological Discussion at Work
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<blockquote data-quote="Riggs" data-source="post: 2636799" data-attributes="member: 15467"><p>I'd hazard that the characteristics of an assassin that are appealing are basically:</p><p>They are deadly, mysterious, 'unfettered' by allies or romantic interests, beholden to none but their current employer, assumed to be fantastically skilled, and feared. Also, they are really easy to play in character if you go stereotypically. </p><p></p><p>I have played an assassin before, but he was modeled more along the lines of Taltos in <em>Jhereg</em>. More "this is what I do for work" and not "I am the sinister shadow blah blah". But that was a duo campaign, I think it would be hard to have a skulking phantom/ninja type in a varied party.</p><p></p><p>My characters that fall into a similar psychoanalyzed bucket would tend toward the Bounty Hunter--partially for the icons I like in movies like The Man with No Name, the Fetts, etc. but more than that--they were in control of their fate and gameplan and were assumed to be solo-capable<span style="color: RoyalBlue">*</span> even though in this game they are in a party(<span style="color: RoyalBlue">*a Fett joke!</span>). The assumption of complete competence is a draw I bet. </p><p>Nobody imagines Assistant Junior Ninjas crunching the rice paper on the training floor getting thwacked by Keye Luke, they envision complete specters of death, etc.</p><p></p><p>Under Robin's Laws--I am part Specialist, and so I like my characters to be well-known or (in)famous for the thing they are best at. You can feel the inevitablity of Eastwood's cowboy that he IS the fastest gun and he WILL win the gunfight, and it's fun to feel the weight of that force, although we are sure he'll win every time. I think you need Class feature help to make this happen in D&D, since saying with a steely gaze, "My Mage <em>always</em> makes his checks for casting in armor" or "My barbarian is sure to rage at least once a day, and will beat the tar out of something" isn't the same as "My ranger, once on the trail, always brings home an Ogre skull". </p><p></p><p>jmo</p></blockquote><p></p>
[QUOTE="Riggs, post: 2636799, member: 15467"] I'd hazard that the characteristics of an assassin that are appealing are basically: They are deadly, mysterious, 'unfettered' by allies or romantic interests, beholden to none but their current employer, assumed to be fantastically skilled, and feared. Also, they are really easy to play in character if you go stereotypically. I have played an assassin before, but he was modeled more along the lines of Taltos in [I]Jhereg[/I]. More "this is what I do for work" and not "I am the sinister shadow blah blah". But that was a duo campaign, I think it would be hard to have a skulking phantom/ninja type in a varied party. My characters that fall into a similar psychoanalyzed bucket would tend toward the Bounty Hunter--partially for the icons I like in movies like The Man with No Name, the Fetts, etc. but more than that--they were in control of their fate and gameplan and were assumed to be solo-capable[COLOR=RoyalBlue]*[/COLOR] even though in this game they are in a party([COLOR=RoyalBlue]*a Fett joke![/COLOR]). The assumption of complete competence is a draw I bet. Nobody imagines Assistant Junior Ninjas crunching the rice paper on the training floor getting thwacked by Keye Luke, they envision complete specters of death, etc. Under Robin's Laws--I am part Specialist, and so I like my characters to be well-known or (in)famous for the thing they are best at. You can feel the inevitablity of Eastwood's cowboy that he IS the fastest gun and he WILL win the gunfight, and it's fun to feel the weight of that force, although we are sure he'll win every time. I think you need Class feature help to make this happen in D&D, since saying with a steely gaze, "My Mage [I]always[/I] makes his checks for casting in armor" or "My barbarian is sure to rage at least once a day, and will beat the tar out of something" isn't the same as "My ranger, once on the trail, always brings home an Ogre skull". jmo [/QUOTE]
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