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Assassin in DDN
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<blockquote data-quote="steeldragons" data-source="post: 5815860" data-attributes="member: 92511"><p>Exactly what I waas going to say/talk about.</p><p></p><p>There are "cster" classes/archetypes and "non-caster" class archetypes. The assassin archetype is a non'caster. The argument could be made that the "ninja" archetype could be considered a caster class...sure. But that's something else, not the traditional D&D Assassin Class...that's a Ninja class...or sub-class...or something.</p><p></p><p>I think the 5e needs to be very careful/clear about [*WARNING* Provocative word ahead! Use caution...in 3...2...1...] "balancing" the classes between those that use magic and those that do not.</p><p></p><p>And the Assassin (and normal rogue/thief) is one of those that has no reason to <em>have</em> to use/have magic "built in" to their class automatically.</p><p></p><p></p><p></p><p>This was pretty exactly, also, what I was going to say. If the Assassin is going to be a class in and of itself, then make the "shadowcaster/ninja/magicky assassin" a theme or eventual option/"prestige assassin"(?)</p><p> </p><p></p><p></p><p>Yup, and this. A more martial/combat oriented Rogue. That's the Assassin class. He's gotta sneak. He's gotta hide...even in plain sight. But at the end of the day, he needs to know how to fight...just about anyone. He's gotta be able to <em>take out</em> the target when he gets to it...even if that target is bigger, stronger, a master swordsman, has 10 eyestalks, etc.</p><p></p><p>So, yeah, I'm throwin' my 2 coppers in for a NON-magicky martially focused Assassin class.</p><p></p><p>If that makes it the 1e Assassin, then fine. I have no idea how they were done in 3e...and 4e's shadow-teleporting thing way too out there for me to be hard-wired into the class. Incorporating that garrotte use/attack from the (am I getting this right?) Essentials "Executioner" assassin makes a lot of sense though. No shadow magic required to wrap some cheese-wire around someone's neck. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>--SD</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5815860, member: 92511"] Exactly what I waas going to say/talk about. There are "cster" classes/archetypes and "non-caster" class archetypes. The assassin archetype is a non'caster. The argument could be made that the "ninja" archetype could be considered a caster class...sure. But that's something else, not the traditional D&D Assassin Class...that's a Ninja class...or sub-class...or something. I think the 5e needs to be very careful/clear about [*WARNING* Provocative word ahead! Use caution...in 3...2...1...] "balancing" the classes between those that use magic and those that do not. And the Assassin (and normal rogue/thief) is one of those that has no reason to [I]have[/I] to use/have magic "built in" to their class automatically. This was pretty exactly, also, what I was going to say. If the Assassin is going to be a class in and of itself, then make the "shadowcaster/ninja/magicky assassin" a theme or eventual option/"prestige assassin"(?) Yup, and this. A more martial/combat oriented Rogue. That's the Assassin class. He's gotta sneak. He's gotta hide...even in plain sight. But at the end of the day, he needs to know how to fight...just about anyone. He's gotta be able to [I]take out[/I] the target when he gets to it...even if that target is bigger, stronger, a master swordsman, has 10 eyestalks, etc. So, yeah, I'm throwin' my 2 coppers in for a NON-magicky martially focused Assassin class. If that makes it the 1e Assassin, then fine. I have no idea how they were done in 3e...and 4e's shadow-teleporting thing way too out there for me to be hard-wired into the class. Incorporating that garrotte use/attack from the (am I getting this right?) Essentials "Executioner" assassin makes a lot of sense though. No shadow magic required to wrap some cheese-wire around someone's neck. :devil: --SD [/QUOTE]
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