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Assassin in DDN
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<blockquote data-quote="Kzach" data-source="post: 5824399" data-attributes="member: 56189"><p>An assassin should be an assassin.</p><p></p><p>It sounds like it should be obvious and simple and yet few RPG's ever seem to get such an obvious and straightforward concept right. They always seem to want to create a unique snowflake.</p><p></p><p>Assassins kill people. That's their purpose and function. Any fuss or muss that diverts from that purpose or function is just unnecessary designer trash added primarily to satisfy their egos. Look at me, look at me, I made an 'assassin' that farts rainbows! Wheee!</p><p></p><p>I think the purest expression of the assassin concept in D&D to date is probably the Executioner, although even then, without a "Strike First, Strike Hard," option it still falls flat. Instead of having that death strike ability that kills a target if it's hit points are below a certain amount, that should be reversed and added to the very first strike made by the assassin against a target.</p><p></p><p>Assassins also don't just strike from shadows. They often strike in plain sight, without anyone the wiser. Subtlety, misdirection, disguise, poisons... the deadliest assassins in history were often the unlikeliest people to be so, like hand-maidens or kitchen hands.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5824399, member: 56189"] An assassin should be an assassin. It sounds like it should be obvious and simple and yet few RPG's ever seem to get such an obvious and straightforward concept right. They always seem to want to create a unique snowflake. Assassins kill people. That's their purpose and function. Any fuss or muss that diverts from that purpose or function is just unnecessary designer trash added primarily to satisfy their egos. Look at me, look at me, I made an 'assassin' that farts rainbows! Wheee! I think the purest expression of the assassin concept in D&D to date is probably the Executioner, although even then, without a "Strike First, Strike Hard," option it still falls flat. Instead of having that death strike ability that kills a target if it's hit points are below a certain amount, that should be reversed and added to the very first strike made by the assassin against a target. Assassins also don't just strike from shadows. They often strike in plain sight, without anyone the wiser. Subtlety, misdirection, disguise, poisons... the deadliest assassins in history were often the unlikeliest people to be so, like hand-maidens or kitchen hands. [/QUOTE]
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