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Assassin & Martial Artist Final Versions
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<blockquote data-quote="comrade raoul" data-source="post: 490659" data-attributes="member: 554"><p>I'd earlier posted the assassin and martial artist advanced classes in separate threads. Here's a .pdf with what I take to be the "complete' version of each class. The assassin, especially, incorporates newer criticism: its rate of sneak attack growth has been slowed down somewhat (sneak attack tops out at +3d6 damage at 8th level), but the assassin gets a "silencing strike" with a melee or unarmed sneak attack that prevents victims from shouting out if they fail a Fortitude save.</p><p></p><p>These should be pretty well-balanced at this point, and useful to a lot of campaigns. Enjoy, and post any comments here.</p></blockquote><p></p>
[QUOTE="comrade raoul, post: 490659, member: 554"] I'd earlier posted the assassin and martial artist advanced classes in separate threads. Here's a .pdf with what I take to be the "complete' version of each class. The assassin, especially, incorporates newer criticism: its rate of sneak attack growth has been slowed down somewhat (sneak attack tops out at +3d6 damage at 8th level), but the assassin gets a "silencing strike" with a melee or unarmed sneak attack that prevents victims from shouting out if they fail a Fortitude save. These should be pretty well-balanced at this point, and useful to a lot of campaigns. Enjoy, and post any comments here. [/QUOTE]
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