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General Tabletop Discussion
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Assassin Mechanics Questions
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<blockquote data-quote="eriktheguy" data-source="post: 5093040" data-attributes="member: 83662"><p>Players in my campaign:</p><p>Build up shrouds for high to-hit attacks</p><p></p><p>Build up shrouds on priority targets (like artillery) as they make their way towards them.</p><p></p><p>Build up shrouds on any other target as they kill minions.</p><p></p><p>Build up shrouds on an enemy before combat (i.e. while stealthed behind a guard). This one is pretty much the essence of the assassin. While your party is talking with the goblins, you are watching the movements of the leader, looking for weaknesses. A sudden powerful strike to start off a battle.</p><p></p><p>*I don't know if it's legal to build shrouds outside of combat, or if the target of a shroud becomes aware, but I let it slide. It makes more sense and fits the flavor of the assassin. It makes for some exciting scenes in combat.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5093040, member: 83662"] Players in my campaign: Build up shrouds for high to-hit attacks Build up shrouds on priority targets (like artillery) as they make their way towards them. Build up shrouds on any other target as they kill minions. Build up shrouds on an enemy before combat (i.e. while stealthed behind a guard). This one is pretty much the essence of the assassin. While your party is talking with the goblins, you are watching the movements of the leader, looking for weaknesses. A sudden powerful strike to start off a battle. *I don't know if it's legal to build shrouds outside of combat, or if the target of a shroud becomes aware, but I let it slide. It makes more sense and fits the flavor of the assassin. It makes for some exciting scenes in combat. [/QUOTE]
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