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General Tabletop Discussion
*TTRPGs General
Assassin missions?
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<blockquote data-quote="VirgilCaine" data-source="post: 1944011" data-attributes="member: 17083"><p>Since I recently played Hitman 2: Silent Assassin, this should be easy.</p><p></p><p>Killing someone is easy. Getting in and out undetected is hard. Making it look like an accident--a fall down a (few flights of) stairs or off a precipice.</p><p></p><p>Make things a bit harder by forcing the assassin to leave the body intact and identifiable--e.g. no fireball/disentegrate/acid arrow, etc.--or retrieve a fragile item from the body as proof of death.</p><p></p><p>Environments...HM 2 had a penthouse at the top of a skyscraper during a storm, IIRC.</p></blockquote><p></p>
[QUOTE="VirgilCaine, post: 1944011, member: 17083"] Since I recently played Hitman 2: Silent Assassin, this should be easy. Killing someone is easy. Getting in and out undetected is hard. Making it look like an accident--a fall down a (few flights of) stairs or off a precipice. Make things a bit harder by forcing the assassin to leave the body intact and identifiable--e.g. no fireball/disentegrate/acid arrow, etc.--or retrieve a fragile item from the body as proof of death. Environments...HM 2 had a penthouse at the top of a skyscraper during a storm, IIRC. [/QUOTE]
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