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Assassin PrC mod
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<blockquote data-quote="hong" data-source="post: 707217" data-attributes="member: 537"><p>The DMG assassin is an okay class, but I'm trying to create an alternative that doesn't use spells and can also do nasty stuff at range. You can think of it as more sniper and less ninja, if you get my drift. So I came up with the following.</p><p></p><p></p><p>Prereqs: as DMG assassin</p><p></p><p>Hit Die: d6</p><p>BAB: as rogue (level x 3/4)</p><p>Saves: good Ref, poor Fort, Will</p><p>Skill points/level: 4</p><p>Class skills: as DMG assassin</p><p></p><p></p><p>Special abilities:</p><p>1st: Extended sneak attack (1 range increment), Sneak attack +1d6, Poison</p><p>use</p><p>2nd: Hide in plain sight, Uncanny dodge</p><p>3rd: Sneak attack +2d6</p><p>4th: Extended sneak attack (2 range increments)</p><p>5th: Sneak attack +3d6, Uncanny dodge</p><p>6th: Chameleon</p><p>7th: Extended sneak attack (3 range increments), Sneak attack +4d6</p><p>8th: Abundant step</p><p>9th: Sneak attack +5d6</p><p>10th: Extended sneak attack (4 range increments), Uncanny dodge</p><p></p><p></p><p>Extended Sneak Attack: The assassin learns to target her enemies with deadly accuracy from range. At 1st level, she can make a sneak attack at a target within her weapon's first range increment. This requires a full-round action, since the assassin must spend time lining up her shot (thus she forgoes her regular iterative attacks for the round), and she takes a -4 dodge penalty to AC for that round. She must still fulfil the other requirements for a ranged sneak attack.</p><p></p><p>At 4th level, the assassin can make an extended sneak attack at a target within two range increments. At 7th level this goes up to three range increments, and at 10th level, to four. Making an extended sneak attack at such ranges is difficult, however. The assassin loses 1d6 of sneak attack damage for every range increment beyond the first at which she makes her attack.</p><p></p><p></p><p>Poison Use: Assassins are trained in the use of poisons, and never risk accidentally poisoning themselves.</p><p></p><p></p><p>Uncanny Dodge: As per normal assassin ability.</p><p></p><p></p><p>Hide in Plain Sight: As shadowdancer ability (can hide as a ME action even when under direct observation, requires a shadow, cannot hide in own shadow).</p><p></p><p></p><p>Chameleon: At 6th level, the assassin gains the supernatural ability to use change self at will.</p><p></p><p></p><p>Abundant Step: At 8th level, the assassin gains the spell-like ability to slip magically between spaces, as per the spell dimension door, once per day.</p><p></p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="hong, post: 707217, member: 537"] The DMG assassin is an okay class, but I'm trying to create an alternative that doesn't use spells and can also do nasty stuff at range. You can think of it as more sniper and less ninja, if you get my drift. So I came up with the following. Prereqs: as DMG assassin Hit Die: d6 BAB: as rogue (level x 3/4) Saves: good Ref, poor Fort, Will Skill points/level: 4 Class skills: as DMG assassin Special abilities: 1st: Extended sneak attack (1 range increment), Sneak attack +1d6, Poison use 2nd: Hide in plain sight, Uncanny dodge 3rd: Sneak attack +2d6 4th: Extended sneak attack (2 range increments) 5th: Sneak attack +3d6, Uncanny dodge 6th: Chameleon 7th: Extended sneak attack (3 range increments), Sneak attack +4d6 8th: Abundant step 9th: Sneak attack +5d6 10th: Extended sneak attack (4 range increments), Uncanny dodge Extended Sneak Attack: The assassin learns to target her enemies with deadly accuracy from range. At 1st level, she can make a sneak attack at a target within her weapon's first range increment. This requires a full-round action, since the assassin must spend time lining up her shot (thus she forgoes her regular iterative attacks for the round), and she takes a -4 dodge penalty to AC for that round. She must still fulfil the other requirements for a ranged sneak attack. At 4th level, the assassin can make an extended sneak attack at a target within two range increments. At 7th level this goes up to three range increments, and at 10th level, to four. Making an extended sneak attack at such ranges is difficult, however. The assassin loses 1d6 of sneak attack damage for every range increment beyond the first at which she makes her attack. Poison Use: Assassins are trained in the use of poisons, and never risk accidentally poisoning themselves. Uncanny Dodge: As per normal assassin ability. Hide in Plain Sight: As shadowdancer ability (can hide as a ME action even when under direct observation, requires a shadow, cannot hide in own shadow). Chameleon: At 6th level, the assassin gains the supernatural ability to use change self at will. Abundant Step: At 8th level, the assassin gains the spell-like ability to slip magically between spaces, as per the spell dimension door, once per day. Comments? [/QUOTE]
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