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Assassin PrC mod
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<blockquote data-quote="hong" data-source="post: 707422" data-attributes="member: 537"><p>Hum. I don't think going from 30' to 80' sneak attacks after ten levels is that great. Note that the class gives up the ability to make iterative sneak attacks if they want to attack at range. This should be sufficient to keep things interesting; even in conjunction with Hide in Plain Sight (see below), the assassin is eventually going to want to move to keep people from zeroing in on him.</p><p></p><p></p><p></p><p>Naw, ninja spies (from OA) also get HIPS. Which is fair enough; it's an ability that's a classic of the archetype. If there is a problem, it's that everyone wants to get in on the ninja schtick.</p><p></p><p>Does anyone find it ironic how there are now four quasi-ninja PrCs (assassin, shadowdancer, ninja of the crescent moon, ninja spy) in published WOTC sources? Not to mention that even the base rogue is sorta ninjaish already (there's no other explanation for things like evasion).</p><p></p><p></p><p></p><p>Jacking up attack bonuses becomes meaningless after a certain point; you'll eventually be able to hit anything. This is particularly the case for ranged attacks (cf the N=infinity threads on super archers o' death). It's true that if there was some sort of Called Shot ability (a la ranged Power Attack), then those attack bonuses could be converted to damage bonuses for immense munchitude. However, there isn't, at least not in official sources.</p><p></p><p>Hmm... Called Shot... where have I seen that lately....</p><p></p><p></p><p>Edit: maybe bumping up the penalty to -2d6 sneak attack damage dice per range increment wouldn't be a bad idea.</p></blockquote><p></p>
[QUOTE="hong, post: 707422, member: 537"] Hum. I don't think going from 30' to 80' sneak attacks after ten levels is that great. Note that the class gives up the ability to make iterative sneak attacks if they want to attack at range. This should be sufficient to keep things interesting; even in conjunction with Hide in Plain Sight (see below), the assassin is eventually going to want to move to keep people from zeroing in on him. Naw, ninja spies (from OA) also get HIPS. Which is fair enough; it's an ability that's a classic of the archetype. If there is a problem, it's that everyone wants to get in on the ninja schtick. Does anyone find it ironic how there are now four quasi-ninja PrCs (assassin, shadowdancer, ninja of the crescent moon, ninja spy) in published WOTC sources? Not to mention that even the base rogue is sorta ninjaish already (there's no other explanation for things like evasion). Jacking up attack bonuses becomes meaningless after a certain point; you'll eventually be able to hit anything. This is particularly the case for ranged attacks (cf the N=infinity threads on super archers o' death). It's true that if there was some sort of Called Shot ability (a la ranged Power Attack), then those attack bonuses could be converted to damage bonuses for immense munchitude. However, there isn't, at least not in official sources. Hmm... Called Shot... where have I seen that lately.... Edit: maybe bumping up the penalty to -2d6 sneak attack damage dice per range increment wouldn't be a bad idea. [/QUOTE]
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