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Assassin Preview at Gencon
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<blockquote data-quote="CapnZapp" data-source="post: 4893465" data-attributes="member: 12731"><p>Shorter reply, now that I have looked at the preview. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Handing out a linear 1d6 per shroud is broken, in that it does nothing. Why save up your shrouds? (And the answer might lie in feats we know nothing about. If your powers keyed off how many shrouds you currently have on a target, then that would be an answer)</p><p></p><p>(That feat allowing you to place two shrouds once per encounter is actually <em>front-loaded</em>, in that there is no prereq like "Target needs a shroud already". This makes even less sense. Why risk the two shrouds you've got by delaying instead off letting them do damage now?)</p><p></p><p>It would be much better if your first shroud yielded no bonus die, and then you got one extra die per shroud, cumulative.</p><p></p><p>One shroud: +0d6</p><p>Two shrouds: +1d6</p><p>Three shrouds: +3d6</p><p>Four shrouds: +6d6</p><p></p><p>This way you would have an actual incentive to risk things by delaying until the fourth round. And you would be able to fire already in the third without losing anything (compared to the other strikers).</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4893465, member: 12731"] Shorter reply, now that I have looked at the preview. :) Handing out a linear 1d6 per shroud is broken, in that it does nothing. Why save up your shrouds? (And the answer might lie in feats we know nothing about. If your powers keyed off how many shrouds you currently have on a target, then that would be an answer) (That feat allowing you to place two shrouds once per encounter is actually [I]front-loaded[/I], in that there is no prereq like "Target needs a shroud already". This makes even less sense. Why risk the two shrouds you've got by delaying instead off letting them do damage now?) It would be much better if your first shroud yielded no bonus die, and then you got one extra die per shroud, cumulative. One shroud: +0d6 Two shrouds: +1d6 Three shrouds: +3d6 Four shrouds: +6d6 This way you would have an actual incentive to risk things by delaying until the fourth round. And you would be able to fire already in the third without losing anything (compared to the other strikers). [/QUOTE]
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