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Assassin Preview at Gencon
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<blockquote data-quote="Thundershield" data-source="post: 4898697" data-attributes="member: 55219"><p>Exactly. That's what's so interesting about the Assassin; you can't always reliably put 4 shrouds on your target and then strike. Sometimes you might not want to get close to your prey (aura or exposing yourself to too much danger) or be incapable of doing so (dazed or stunned or immobilized too far from your prey - Shadow Step can only get you so far), and then you're wasting time and/or DpR.</p><p> </p><p>There's also the deal with overkill. Imagine you just built up 4 shrouds on a target, only to see your Warlock's 3-point damage aura pick him off and expose it as the minion he was. This depends on game transparency, of course, but not all DMs have their minions run around with signs above their heads. The same goes for standards and elites, and even solo monsters.</p><p> </p><p>So it's you making a tactical decision if you want to build up 4 shrouds for maximum output, or play it safe and go with fewer shrouds at a time. That's what I mean by interesting gameplay; giving the player tactical and interesting choices.</p></blockquote><p></p>
[QUOTE="Thundershield, post: 4898697, member: 55219"] Exactly. That's what's so interesting about the Assassin; you can't always reliably put 4 shrouds on your target and then strike. Sometimes you might not want to get close to your prey (aura or exposing yourself to too much danger) or be incapable of doing so (dazed or stunned or immobilized too far from your prey - Shadow Step can only get you so far), and then you're wasting time and/or DpR. There's also the deal with overkill. Imagine you just built up 4 shrouds on a target, only to see your Warlock's 3-point damage aura pick him off and expose it as the minion he was. This depends on game transparency, of course, but not all DMs have their minions run around with signs above their heads. The same goes for standards and elites, and even solo monsters. So it's you making a tactical decision if you want to build up 4 shrouds for maximum output, or play it safe and go with fewer shrouds at a time. That's what I mean by interesting gameplay; giving the player tactical and interesting choices. [/QUOTE]
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