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Assassin Shenanigans
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<blockquote data-quote="MrAlgothi" data-source="post: 4961066" data-attributes="member: 74783"><p>Shade Form - While you can take measures to lengthen the time you are in shade form, I think its generally a better idea to use the power for its intended use, which is getting into position to do a 4 shroud surprise round attack. The Soul Thief paragon path is generally good at extending the duration of Shade Form by a round with Soul Shadow, other methods require too much of a feat tax to implement. Also the sheer amount of Assassin powers that grant insubstantial make the investment in Shade Form extension inefficient.</p><p></p><p>Ki Focus - We don't have any official Ki Focus types other then the base +X's, and we wont see any new ones until December. However if your DM is open, Mearls stated in another thread that using weapon enchantments have the "Any Weapon" type is a good hack until the new rules land.</p><p></p><p>Charge Builds - Nothing to say here, not a huge fan of them normally, even less so for an Assassin.</p><p></p><p>Enhancing Damage - I suggest focusing on either or types, Implement or Weapon to avoid dividing your feat focus too much. I tend to shy away from the implement powers because Implements in 4e have issues with Feat support, though if you focus on Implement powers you can have an interesting Striker/Controller hybrid Assassin.</p><p></p><p>My Assassin (Human - NightStalker:Soul Thief<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />unisher of the Gods) achieves damage via a Jagged Falchion, Gauntlets of Destruction, and Iron Armbands. This combo has synergy with my paragon path and epic destiny choice, action points add HUGE hit and damage modifiers, which I can do once or twice an encounter statistically. While this isnt optimized (my DM would kill me if I over optimized PotG) its still effective with Spike Damage and very fun to play.</p><p></p><p>Class Feats - Not much to say here that you haven't already touched on, however I do like the Poison Feats. They greatly help the 'First Round Megahit' focus of the class. If you were to go multi-class Rogue with a light blade, you could bring out a Weapon+2d8 SA+ 1d8 poison + 4d6 Shroud surprise round attack. That is fairly staggering damage for the Heroic tier.</p><p></p><p>Walk through Walls - Obsidian Stalker is obviously the best assassin path for Phasing, however I find Soul Thief much more interesting path with a great focus on team play. I took the GhostWalk Tattoo (insubstantial and phasing on action point) to help with this, but there are several items that can add phasing to your repituare if you decide to break off from Obsidian Stalker.</p><p></p><p>See through walls - Nothing to add here, really.</p><p></p><p>Skills - The obviously important skill here is Stealth, due to Shade Form. I think the itmes Shadowflow armor (+enhancement to stealth) and an Assassin's Cloak(roll stealth twice, take highest) are amazing for stealth checks. There are also some awesome items that help Shade Form out directly by providing easy access to concealment like Phantom Chaussures or Shadow Band.</p></blockquote><p></p>
[QUOTE="MrAlgothi, post: 4961066, member: 74783"] Shade Form - While you can take measures to lengthen the time you are in shade form, I think its generally a better idea to use the power for its intended use, which is getting into position to do a 4 shroud surprise round attack. The Soul Thief paragon path is generally good at extending the duration of Shade Form by a round with Soul Shadow, other methods require too much of a feat tax to implement. Also the sheer amount of Assassin powers that grant insubstantial make the investment in Shade Form extension inefficient. Ki Focus - We don't have any official Ki Focus types other then the base +X's, and we wont see any new ones until December. However if your DM is open, Mearls stated in another thread that using weapon enchantments have the "Any Weapon" type is a good hack until the new rules land. Charge Builds - Nothing to say here, not a huge fan of them normally, even less so for an Assassin. Enhancing Damage - I suggest focusing on either or types, Implement or Weapon to avoid dividing your feat focus too much. I tend to shy away from the implement powers because Implements in 4e have issues with Feat support, though if you focus on Implement powers you can have an interesting Striker/Controller hybrid Assassin. My Assassin (Human - NightStalker:Soul Thief:Punisher of the Gods) achieves damage via a Jagged Falchion, Gauntlets of Destruction, and Iron Armbands. This combo has synergy with my paragon path and epic destiny choice, action points add HUGE hit and damage modifiers, which I can do once or twice an encounter statistically. While this isnt optimized (my DM would kill me if I over optimized PotG) its still effective with Spike Damage and very fun to play. Class Feats - Not much to say here that you haven't already touched on, however I do like the Poison Feats. They greatly help the 'First Round Megahit' focus of the class. If you were to go multi-class Rogue with a light blade, you could bring out a Weapon+2d8 SA+ 1d8 poison + 4d6 Shroud surprise round attack. That is fairly staggering damage for the Heroic tier. Walk through Walls - Obsidian Stalker is obviously the best assassin path for Phasing, however I find Soul Thief much more interesting path with a great focus on team play. I took the GhostWalk Tattoo (insubstantial and phasing on action point) to help with this, but there are several items that can add phasing to your repituare if you decide to break off from Obsidian Stalker. See through walls - Nothing to add here, really. Skills - The obviously important skill here is Stealth, due to Shade Form. I think the itmes Shadowflow armor (+enhancement to stealth) and an Assassin's Cloak(roll stealth twice, take highest) are amazing for stealth checks. There are also some awesome items that help Shade Form out directly by providing easy access to concealment like Phantom Chaussures or Shadow Band. [/QUOTE]
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