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General Tabletop Discussion
*Pathfinder & Starfinder
Assassin Shrouds on Minions
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<blockquote data-quote="keterys" data-source="post: 5086237" data-attributes="member: 43019"><p>Minions are also great things to have spawn when certain things happen, or even infinitely if nothing is done (perhaps with a skill challenge to prevent). </p><p></p><p>I've been quite happy with the minions I've used in the last few runs...</p><p>PCs were attempting to protect villagers from wraiths, and killed villagers spawned <a href="http://community.wizards.com/keithric/gallery/view_gallery.one?pid=98504443" target="_blank">wraithlings</a> that provided CA to other wraiths, amplified damage, and did something on death</p><p>'swarm' minions that had resist damage against all but area/close attacks and did automatic damage to anyone who started next to them (slightly modified Torog's blood from Underdark)</p><p>some <a href="http://community.wizards.com/keithric/gallery/view_gallery.one?pid=100507963" target="_blank">cyclopes</a> that would weaken when killed</p><p>tentacle minions from a tentacled horror that were spawned whenever people broke out of its tentacles and when it was bloodied, they did moderate damage and slid 1 on hit</p><p>sorta slime minions that grabbed on hit were quite useful on causing the archer and bard some consternation</p><p>infernal armor were quite effective for dictating order of combat around the devil they were near, and taking OAs against people trying to get at the fight's controller</p><p></p><p>Minions totally aren't worth the xp you 'spend' for them, but as long as you know that, they're a fantastic tool for the DM.</p></blockquote><p></p>
[QUOTE="keterys, post: 5086237, member: 43019"] Minions are also great things to have spawn when certain things happen, or even infinitely if nothing is done (perhaps with a skill challenge to prevent). I've been quite happy with the minions I've used in the last few runs... PCs were attempting to protect villagers from wraiths, and killed villagers spawned [URL="http://community.wizards.com/keithric/gallery/view_gallery.one?pid=98504443"]wraithlings[/URL] that provided CA to other wraiths, amplified damage, and did something on death 'swarm' minions that had resist damage against all but area/close attacks and did automatic damage to anyone who started next to them (slightly modified Torog's blood from Underdark) some [URL="http://community.wizards.com/keithric/gallery/view_gallery.one?pid=100507963"]cyclopes[/URL] that would weaken when killed tentacle minions from a tentacled horror that were spawned whenever people broke out of its tentacles and when it was bloodied, they did moderate damage and slid 1 on hit sorta slime minions that grabbed on hit were quite useful on causing the archer and bard some consternation infernal armor were quite effective for dictating order of combat around the devil they were near, and taking OAs against people trying to get at the fight's controller Minions totally aren't worth the xp you 'spend' for them, but as long as you know that, they're a fantastic tool for the DM. [/QUOTE]
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Assassin Shrouds on Minions
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