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General Tabletop Discussion
*Pathfinder & Starfinder
Assassin/sneak style character advice
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4914556" data-attributes="member: 35909"><p>The invisible blade listing in C.Warrior is actually feeply flawed. It requires a bunch of ranged feats even though almost all of the class features only work for melee. The author I think even came out and said the original idea got mangled and posted a more sensible version of the prestige class online. Or maybe it wasn't the author, just a fan, whatever.</p><p></p><p>In any case, I played an invisible blade and found it to be a really, really weak class hardly worth taking (as written in C.Warrior). That character stopped progressing in IB at level 3 or so, and I had him move into another fighter/rogue PrC from that book, Master Thrower. Even though he was meant more for melee, I found MT to just be a much better/cooler class in general and the ability to be good from ranged (Trip Shot, OMG awesome) was a nice complement to melee even though it didn't add to it.</p><p></p><p>On Korimyr's build: I don't think Weapon Specialization is worth burning a feat on Martial Stalker. Maybe for the later level PH2 feats, but still, it's not like you actually have the bonus feats of a fighter to get all of these with. And between attacking flatfooted (and +2 for invisible) and your SS/SA and int-based precision damage, you don't really need feats for another +2. I'm also curious how you're taking two Fighter multiclass feats without being a Fighter, but maybe that's how those feats work and I just forgot.</p><p></p><p>Daring Outlaw is worthwhile, particularly if your DM is nice and lets it also add to your Sudden strike in some way. Then again, Korimyr has you filling up to level 20 with Swashbuckler. I'm not sure Swash is worth more than 3 levels even if you're gaining SA dice. You get better hp and BAB, but you lose out on skills and ki pool and other ninja (or rogue, if that's your thing) class features.</p><p></p><p>Other than those suggestions, it's a fine build.</p><p></p><p>Some other general points to add I just thought of:</p><p>If you do go Ninja, Sudden Strike may not have to be ranged, but since you get no benefit from flanking, for your own well being it's generally more effective to make a quasi-archer Ninja. You might want ot look towards feats to help you deliver ranged sneak attacks. Whether it's Telling Blow, to add SS/SA when you crit, or the PH2 feat the name of which I forget... It requires Precise Shot and basically lets you ready an action to shoot someone right after they're struck in melee. By using the readied action, the foe is left flatfooted to your attack. Your ki pool won't last all day, that feat would be a handy fall back.</p><p></p><p>The other major point is if you plan to fight in melee with regularity at all, Staggering Strike feat from C.Adv is a no-brainer. You NEED it. You WANT it. Anytime you deliver SA (or SS, you know) in melee, the foe must make a fort save vs. damage dealt or be staggered for 1 round. Rogue types don't get nearly as much overpowered splat stuff as the other classes, take advantage of what little there is! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4914556, member: 35909"] The invisible blade listing in C.Warrior is actually feeply flawed. It requires a bunch of ranged feats even though almost all of the class features only work for melee. The author I think even came out and said the original idea got mangled and posted a more sensible version of the prestige class online. Or maybe it wasn't the author, just a fan, whatever. In any case, I played an invisible blade and found it to be a really, really weak class hardly worth taking (as written in C.Warrior). That character stopped progressing in IB at level 3 or so, and I had him move into another fighter/rogue PrC from that book, Master Thrower. Even though he was meant more for melee, I found MT to just be a much better/cooler class in general and the ability to be good from ranged (Trip Shot, OMG awesome) was a nice complement to melee even though it didn't add to it. On Korimyr's build: I don't think Weapon Specialization is worth burning a feat on Martial Stalker. Maybe for the later level PH2 feats, but still, it's not like you actually have the bonus feats of a fighter to get all of these with. And between attacking flatfooted (and +2 for invisible) and your SS/SA and int-based precision damage, you don't really need feats for another +2. I'm also curious how you're taking two Fighter multiclass feats without being a Fighter, but maybe that's how those feats work and I just forgot. Daring Outlaw is worthwhile, particularly if your DM is nice and lets it also add to your Sudden strike in some way. Then again, Korimyr has you filling up to level 20 with Swashbuckler. I'm not sure Swash is worth more than 3 levels even if you're gaining SA dice. You get better hp and BAB, but you lose out on skills and ki pool and other ninja (or rogue, if that's your thing) class features. Other than those suggestions, it's a fine build. Some other general points to add I just thought of: If you do go Ninja, Sudden Strike may not have to be ranged, but since you get no benefit from flanking, for your own well being it's generally more effective to make a quasi-archer Ninja. You might want ot look towards feats to help you deliver ranged sneak attacks. Whether it's Telling Blow, to add SS/SA when you crit, or the PH2 feat the name of which I forget... It requires Precise Shot and basically lets you ready an action to shoot someone right after they're struck in melee. By using the readied action, the foe is left flatfooted to your attack. Your ki pool won't last all day, that feat would be a handy fall back. The other major point is if you plan to fight in melee with regularity at all, Staggering Strike feat from C.Adv is a no-brainer. You NEED it. You WANT it. Anytime you deliver SA (or SS, you know) in melee, the foe must make a fort save vs. damage dealt or be staggered for 1 round. Rogue types don't get nearly as much overpowered splat stuff as the other classes, take advantage of what little there is! :) [/QUOTE]
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