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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Assassin/sneak style character advice
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4914896" data-attributes="member: 35909"><p>It doesn't have to be redundant, that's what alternate class features are for! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Rogue...not sure how much you could get for trapfinding. Of your available sources, the only variant I know of is Antiquarian from Complete Champion. You can add your wisdom bonus on appraise checks for items of a religious value. You can also once/day make a knowledge religion check to identify an item (as the spell, no cost) created by a spell on the paladin/cleric spell list (DC = 10 + item's CL). Not particularly sexy...</p><p>The other useful point of mixing rogue and ninja would be swapping trap sense for Death's Ruin (from same book), which lets you SA undead for half the regular bonus damage. So again, not terribly great of a combo, but it can work.</p><p></p><p></p><p></p><p>The latter. It leaves the foe <a href="http://www.d20srd.org/srd/conditionSummary.htm#staggered" target="_blank">staggered</a> for a round, as if his hp were at 0. It's a pretty debilitating condition, has a very high save DC (your damage), and costs no action or SA dice to apply. If you're going to melee, seems like an obvious choice to me. Especially since rogue/ninja can't typically survive a full attack from an enemy.</p><p></p><p></p><p></p><p>I find all of the ambush feats pretty weak and not particularly worth taking...except for this one, possibly. Losing 4d6 does kind of suck, but especially if you're a ninja, it could save you several rounds of ki points if you went invisible one round, took the -4d6, and then next round could get off a SS without wasting more ki. On the other hand, you could use that feat for 3 more ki points anyway...</p><p></p><p>Look at PH2 or crystalkeep's feats index (p.31) for Deadeye Shot. You need PBS and Precise Shot, but if you're doing ranged you'd want those anyway. It's the feat I mentioned before which lets you ready to shoot someone that gets melee attacked. That feat will help make sure you can always sudden strike, even against foes that can see invisibility. I think it'd fulfill the same function for you as persistent attacker, though you still could get both.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4914896, member: 35909"] It doesn't have to be redundant, that's what alternate class features are for! :) Rogue...not sure how much you could get for trapfinding. Of your available sources, the only variant I know of is Antiquarian from Complete Champion. You can add your wisdom bonus on appraise checks for items of a religious value. You can also once/day make a knowledge religion check to identify an item (as the spell, no cost) created by a spell on the paladin/cleric spell list (DC = 10 + item's CL). Not particularly sexy... The other useful point of mixing rogue and ninja would be swapping trap sense for Death's Ruin (from same book), which lets you SA undead for half the regular bonus damage. So again, not terribly great of a combo, but it can work. The latter. It leaves the foe [url=http://www.d20srd.org/srd/conditionSummary.htm#staggered]staggered[/url] for a round, as if his hp were at 0. It's a pretty debilitating condition, has a very high save DC (your damage), and costs no action or SA dice to apply. If you're going to melee, seems like an obvious choice to me. Especially since rogue/ninja can't typically survive a full attack from an enemy. I find all of the ambush feats pretty weak and not particularly worth taking...except for this one, possibly. Losing 4d6 does kind of suck, but especially if you're a ninja, it could save you several rounds of ki points if you went invisible one round, took the -4d6, and then next round could get off a SS without wasting more ki. On the other hand, you could use that feat for 3 more ki points anyway... Look at PH2 or crystalkeep's feats index (p.31) for Deadeye Shot. You need PBS and Precise Shot, but if you're doing ranged you'd want those anyway. It's the feat I mentioned before which lets you ready to shoot someone that gets melee attacked. That feat will help make sure you can always sudden strike, even against foes that can see invisibility. I think it'd fulfill the same function for you as persistent attacker, though you still could get both. [/QUOTE]
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Assassin/sneak style character advice
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