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Assassin Sub-Class: Arbiter
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<blockquote data-quote="ceiling90" data-source="post: 5532409" data-attributes="member: 82284"><p>As the title says, I wrote a sub-class for the Asssassin, as I thought that Executioner was cool, but wasn't all shadows and scary bits enough. This is originally meant to be closer to an original class, for my campaign setting; but it has enough parallels to both Assassin and Executioner that it could easily be put as a sub-class of the Assassin. </p><p></p><p><a href="https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B3_qWeuu5gtSMTVhNDVhMDMtNmZkYy00ZTVmLWIxNmEtNjdmMjE2YjA3MDJh&hl=en" target="_blank">You can read it here</a></p><p></p><p>So the point is that you are consistently hidden; or at least invisible to your target and you deal damage with high accuracy because of the fact that you are consistently hidden or invisible to your target. The Writs, like the Executioner poisons are pretty much analogues for Daily powers; though some are closer to utilities than attacks. This class is also high movement. I don't know if it's too strong; but so far, my design goal is design it very strong then nerf later versus too weak and look passable. I haven't quite thought out feats synergies or the additions of new class specific feats, and I'd like feedback on that, along with feedback on the class.</p><p></p><p>Thanks in advance.</p><p></p><p>Note: It's all 30 levels, along with a paragon path (as that's how Essential style classes seem to go), has some newish weapons; and the inspiration is the Assassin class, the 3.5 Ninja class, and (my) general perceptions of a shadowy assassin. If you're unhappy with the fluff parts, they're mutable; I'm currently more concerned at it's damage, tactics, and efficiency. Too good? Too bad? Does it stack up against the Twin Strike Ranger? All those questions.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5532409, member: 82284"] As the title says, I wrote a sub-class for the Asssassin, as I thought that Executioner was cool, but wasn't all shadows and scary bits enough. This is originally meant to be closer to an original class, for my campaign setting; but it has enough parallels to both Assassin and Executioner that it could easily be put as a sub-class of the Assassin. [URL="https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B3_qWeuu5gtSMTVhNDVhMDMtNmZkYy00ZTVmLWIxNmEtNjdmMjE2YjA3MDJh&hl=en"]You can read it here[/URL] So the point is that you are consistently hidden; or at least invisible to your target and you deal damage with high accuracy because of the fact that you are consistently hidden or invisible to your target. The Writs, like the Executioner poisons are pretty much analogues for Daily powers; though some are closer to utilities than attacks. This class is also high movement. I don't know if it's too strong; but so far, my design goal is design it very strong then nerf later versus too weak and look passable. I haven't quite thought out feats synergies or the additions of new class specific feats, and I'd like feedback on that, along with feedback on the class. Thanks in advance. Note: It's all 30 levels, along with a paragon path (as that's how Essential style classes seem to go), has some newish weapons; and the inspiration is the Assassin class, the 3.5 Ninja class, and (my) general perceptions of a shadowy assassin. If you're unhappy with the fluff parts, they're mutable; I'm currently more concerned at it's damage, tactics, and efficiency. Too good? Too bad? Does it stack up against the Twin Strike Ranger? All those questions. [/QUOTE]
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Assassin Sub-Class: Arbiter
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