Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Assassin Sub-Class: Arbiter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ceiling90" data-source="post: 5533025" data-attributes="member: 82284"><p>First off, Thanks.</p><p></p><p>Notes: Sight Unseen - I kinda wanted a default at-will that at least gives the Arbiter the ability to invisible or hidden against any enemy they choose. But, you're right; the the fact that it's a ranged attack makes it grant OA. Hmmm... How about Close Burst 5, target one creature in burst with a move action? Could it have the special caveat if in concealment? </p><p></p><p><strong>Sight Unseen</strong></p><p><strong>At-will; Charm, Implement, Psychic, Shadow</strong></p><p><strong>Move Action Close</strong> Burst 5</p><p><strong>Special</strong>: If you have concealment or cover, you use this power as a minor action</p><p><strong>Hit</strong>: Charisma modifier psychic damage</p><p><strong>Effect</strong>: You are invisible to the target until the end of your next turn.</p><p></p><p>Note: Night's Creeping Edge - the original assassin class had a power like this, but i think they had stronger restrictions on weapon types... look for Dragon 379 - Inescapable Blade -. Maybe change it to Weapon + 1 Reach? </p><p>Thought on this one: If I just make the attack able to go through cover as normal effect, but with the special caveat of being hidden or invisible it gets +1 reach? The only other thing I can think of is that each Jurisprudence gets a more restricted weapon list.</p><p></p><p>Note: Shadow Flash Strike; yeah that felt a little too good for me. How about just making it a Teleport and attack, but you don't get teleport out? </p><p></p><p>Might make that Jurisprudence have something akin to Shift 3 squares if x happens. As for what X could be... I'm unsure. Maybe on taking down the enemy to 0? I'd appreciate more suggestions.</p><p></p><p>Note: Feather of Night (Dusk Raven)... Yeah, I had issues with that too. I think I first envisioned that power as a combo with maybe one of the heavy blade attacks; but then I got caught up in the idea of a ranged version of this class. The only confession I have on that is that it helps defenders and other much more close range strikers. Not so much the Dusk Raven itself. I'll go look up some more ideas. Suggestions Welcome.</p><p>Thought: How about changing it a -2 penalty to attacks until the end of your next turn?</p><p></p><p>Shadow Dart: Without the extra weapons I added, the only light thrown weapon is the dagger (i'm working on the assumption that for this class people will be working with the Heroes books, not the PHB). They get the worst of the weapon dice, so I figure an [W] with caveat isn't too much of an issue... if it is... I'd like more suggestions.</p><p></p><p>Note: Chains of Mist - I'm good with that. I'll change it.</p><p></p><p>Note: Shadow Lash - I guess the Dex + Cha mod is too much? Hmmm... I'll concede to that. My only reasoning for it is that on hit you're adding Cha mod to damage anyway; so on miss, I didn't want that not work... at least with this power with that caveat. But I guess on a miss it's kinda a bit much on an at-will. I'll leave it as Dex mod.</p><p></p><p>Soon as you reply to this post, I'll give a change log.</p><p></p><p>Change log:</p><p>Update Shroud of Night to have the line "Whenever you are hidden and miss with an attack, you stay hidden".</p><p>Updated Sight Unseen to be a Close burst 5, target one creature with caveat to make it a minor action.</p><p>Updated Night's Creeping Edge with removal of reach, and addition of ignoring cover and superior cover.</p><p>Updated Shadow Flash Strike to only teleport up to speed to a square adjacent to target and attack.</p><p>Updated Chains of Mist to no longer have additional reach; and cause slow with caveat.</p><p>Updated Shadow Lash to deal only Dexterity modifier on miss.</p><p>Updated Feather of Night to no longer cause adjacent squares give concealment to you and allies; instead gives a -2 penalty to attack rolls until the beginning of your next turn.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5533025, member: 82284"] First off, Thanks. Notes: Sight Unseen - I kinda wanted a default at-will that at least gives the Arbiter the ability to invisible or hidden against any enemy they choose. But, you're right; the the fact that it's a ranged attack makes it grant OA. Hmmm... How about Close Burst 5, target one creature in burst with a move action? Could it have the special caveat if in concealment? [B]Sight Unseen At-will; Charm, Implement, Psychic, Shadow Move Action Close[/B] Burst 5 [B]Special[/B]: If you have concealment or cover, you use this power as a minor action [B]Hit[/B]: Charisma modifier psychic damage [B]Effect[/B]: You are invisible to the target until the end of your next turn. Note: Night's Creeping Edge - the original assassin class had a power like this, but i think they had stronger restrictions on weapon types... look for Dragon 379 - Inescapable Blade -. Maybe change it to Weapon + 1 Reach? Thought on this one: If I just make the attack able to go through cover as normal effect, but with the special caveat of being hidden or invisible it gets +1 reach? The only other thing I can think of is that each Jurisprudence gets a more restricted weapon list. Note: Shadow Flash Strike; yeah that felt a little too good for me. How about just making it a Teleport and attack, but you don't get teleport out? Might make that Jurisprudence have something akin to Shift 3 squares if x happens. As for what X could be... I'm unsure. Maybe on taking down the enemy to 0? I'd appreciate more suggestions. Note: Feather of Night (Dusk Raven)... Yeah, I had issues with that too. I think I first envisioned that power as a combo with maybe one of the heavy blade attacks; but then I got caught up in the idea of a ranged version of this class. The only confession I have on that is that it helps defenders and other much more close range strikers. Not so much the Dusk Raven itself. I'll go look up some more ideas. Suggestions Welcome. Thought: How about changing it a -2 penalty to attacks until the end of your next turn? Shadow Dart: Without the extra weapons I added, the only light thrown weapon is the dagger (i'm working on the assumption that for this class people will be working with the Heroes books, not the PHB). They get the worst of the weapon dice, so I figure an [W] with caveat isn't too much of an issue... if it is... I'd like more suggestions. Note: Chains of Mist - I'm good with that. I'll change it. Note: Shadow Lash - I guess the Dex + Cha mod is too much? Hmmm... I'll concede to that. My only reasoning for it is that on hit you're adding Cha mod to damage anyway; so on miss, I didn't want that not work... at least with this power with that caveat. But I guess on a miss it's kinda a bit much on an at-will. I'll leave it as Dex mod. Soon as you reply to this post, I'll give a change log. Change log: Update Shroud of Night to have the line "Whenever you are hidden and miss with an attack, you stay hidden". Updated Sight Unseen to be a Close burst 5, target one creature with caveat to make it a minor action. Updated Night's Creeping Edge with removal of reach, and addition of ignoring cover and superior cover. Updated Shadow Flash Strike to only teleport up to speed to a square adjacent to target and attack. Updated Chains of Mist to no longer have additional reach; and cause slow with caveat. Updated Shadow Lash to deal only Dexterity modifier on miss. Updated Feather of Night to no longer cause adjacent squares give concealment to you and allies; instead gives a -2 penalty to attack rolls until the beginning of your next turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Assassin Sub-Class: Arbiter
Top