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Assassin Sub-Class: Arbiter
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<blockquote data-quote="ceiling90" data-source="post: 5535890" data-attributes="member: 82284"><p>Changelog 4/20/11</p><p>Updated Feather of Night to minor action, deals 1[W] damage and -2 penalty to attacks until beginning of next turn.</p><p>Updated Shadow Dart with caveat: If hidden or invisible, target is dealt damage equal to number of adjacent creatures to it.</p><p>Update Shadow Lash to -2 penalty to attacks until the end of your next turn.</p><p>Updated Strike Unseen Damage scaling starts from 2d10 to 5d10.</p><p>Cleaned up some language.</p><p></p><p>Changing some of the Dusk Raven powers, since theoretically, they have the worst damage dealing ability as a Jurisprudence. Making one at-will into a minor power, while lowering it's damage and upping the damage possible on the actual damaging power should address that. Feather of Night is still an odd power for the ranged striker build, but I think it works with it's secondary controller role.</p><p></p><p>Shadow Lash just needed more differentiation, so I extend it's penalty duration. </p><p></p><p>It seems that farther away it goes from heavy blade the more controller-y it gets. </p><p></p><p>Any suggestions on upping it's damage potential? I was contemplating changing the scaling on Strike Unseen.</p></blockquote><p></p>
[QUOTE="ceiling90, post: 5535890, member: 82284"] Changelog 4/20/11 Updated Feather of Night to minor action, deals 1[W] damage and -2 penalty to attacks until beginning of next turn. Updated Shadow Dart with caveat: If hidden or invisible, target is dealt damage equal to number of adjacent creatures to it. Update Shadow Lash to -2 penalty to attacks until the end of your next turn. Updated Strike Unseen Damage scaling starts from 2d10 to 5d10. Cleaned up some language. Changing some of the Dusk Raven powers, since theoretically, they have the worst damage dealing ability as a Jurisprudence. Making one at-will into a minor power, while lowering it's damage and upping the damage possible on the actual damaging power should address that. Feather of Night is still an odd power for the ranged striker build, but I think it works with it's secondary controller role. Shadow Lash just needed more differentiation, so I extend it's penalty duration. It seems that farther away it goes from heavy blade the more controller-y it gets. Any suggestions on upping it's damage potential? I was contemplating changing the scaling on Strike Unseen. [/QUOTE]
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