Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassin Surprising Strikes Homebrew
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9474051" data-attributes="member: 6801228"><p>So, I've never been quite happy with the Assassin's surprising strikes. I was listening to a review today, and got an idea for fixing it. </p><p></p><p>Did some math, and confirmed a few things, while also figuring out my fix was likely giving them a bit TOO much extra damage. What I confirmed? A Dual-Wielding Assassin does fine on damage, staying above the standard baseline. But the Ranged assassin is doing much worse. Additionally, the Arcane Trickster with L. Crossbow and True Strike, and the Soul Knife using just their blades are both dealing more damage than the Assassin over the course of three rounds. </p><p></p><p>I'd show the math, but I deleted it in disappointment with how long it took me via excel to do all that. And about five minutes later, I thought of another fix which I think is much much better. </p><p></p><p><strong>Vital Strikes</strong>: When you have advantage on an attack, deal extra damage equal to your proficiency bonus. </p><p></p><p>So, arbitrary level 5 just because. Assume everyone has advantage because of something. </p><p></p><p>Assassin on Turn one can deal 1d8+4+5+3+3d6 or about 27 damage on a hit</p><p>Turn two they deal 1d8+4+3+3d6 or 22 damage</p><p>Arcane Trickster using True Strike does 1d8+1d6+4+3d6 or about 22.5 every turn</p><p>Soul Knife does 1d6+4+1d4+4+3d6 or about 24.5 every turn</p><p></p><p>That is about 49 over two turns for the Assassin, 45 for the Arcane Trickster and 49 for the Soul knife</p><p></p><p>If the Assassin dual wields, they can bump that to approx 55 over two turns, but it should be noted that the Soul Knife Dual-Wielding works at range, while the Assassin is using two d6 nick weapons. </p><p></p><p>So it does Bump the Assassin to being higher damage than the other rogues, but that's expected for that archetype I think.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9474051, member: 6801228"] So, I've never been quite happy with the Assassin's surprising strikes. I was listening to a review today, and got an idea for fixing it. Did some math, and confirmed a few things, while also figuring out my fix was likely giving them a bit TOO much extra damage. What I confirmed? A Dual-Wielding Assassin does fine on damage, staying above the standard baseline. But the Ranged assassin is doing much worse. Additionally, the Arcane Trickster with L. Crossbow and True Strike, and the Soul Knife using just their blades are both dealing more damage than the Assassin over the course of three rounds. I'd show the math, but I deleted it in disappointment with how long it took me via excel to do all that. And about five minutes later, I thought of another fix which I think is much much better. [B]Vital Strikes[/B]: When you have advantage on an attack, deal extra damage equal to your proficiency bonus. So, arbitrary level 5 just because. Assume everyone has advantage because of something. Assassin on Turn one can deal 1d8+4+5+3+3d6 or about 27 damage on a hit Turn two they deal 1d8+4+3+3d6 or 22 damage Arcane Trickster using True Strike does 1d8+1d6+4+3d6 or about 22.5 every turn Soul Knife does 1d6+4+1d4+4+3d6 or about 24.5 every turn That is about 49 over two turns for the Assassin, 45 for the Arcane Trickster and 49 for the Soul knife If the Assassin dual wields, they can bump that to approx 55 over two turns, but it should be noted that the Soul Knife Dual-Wielding works at range, while the Assassin is using two d6 nick weapons. So it does Bump the Assassin to being higher damage than the other rogues, but that's expected for that archetype I think. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassin Surprising Strikes Homebrew
Top