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<blockquote data-quote="Dragoslav" data-source="post: 6674862" data-attributes="member: 6690267"><p>The rules are written in plain English, not mechanically precise terms like the 4e rules tended to be. Consequentially, they will be a little ambiguous when similar but different wording is used. Either way you phrase it, the rules are clear: each creature involved in combat has a turn that is resolved on a certain initiative number. You CAN move and take an action, but your turn ends regardless of whether you do so or not. If you are at 0 HP, you can't move or take any actions, but you still have a "turn" that begins and ends (you make a death saving throw at the end of it, so by your logic, if you can't move or take an action, how does your turn ever end to make the saving throw?). If you choose not to act or move, your turn still ends whether you like itor not, so you can't extend an effect that lasts "until the end of your next turn", for example, by not moving or taking an action. So you can't "take a turn" in the sense that you're using it: your turn just comes around, and if you are able to move or take an action, then you can choose to do so.</p><p></p><p>The basic rules are very... basic. You are well within your rights to house rule an insufficient or nonsensical rule, but the rule is what it is. The designers probably didn't have every corner case in mind when they wrote the rules, but that's why they emphasize house ruling so heavily, to catch situations where the basic rules are insufficient.</p></blockquote><p></p>
[QUOTE="Dragoslav, post: 6674862, member: 6690267"] The rules are written in plain English, not mechanically precise terms like the 4e rules tended to be. Consequentially, they will be a little ambiguous when similar but different wording is used. Either way you phrase it, the rules are clear: each creature involved in combat has a turn that is resolved on a certain initiative number. You CAN move and take an action, but your turn ends regardless of whether you do so or not. If you are at 0 HP, you can't move or take any actions, but you still have a "turn" that begins and ends (you make a death saving throw at the end of it, so by your logic, if you can't move or take an action, how does your turn ever end to make the saving throw?). If you choose not to act or move, your turn still ends whether you like itor not, so you can't extend an effect that lasts "until the end of your next turn", for example, by not moving or taking an action. So you can't "take a turn" in the sense that you're using it: your turn just comes around, and if you are able to move or take an action, then you can choose to do so. The basic rules are very... basic. You are well within your rights to house rule an insufficient or nonsensical rule, but the rule is what it is. The designers probably didn't have every corner case in mind when they wrote the rules, but that's why they emphasize house ruling so heavily, to catch situations where the basic rules are insufficient. [/QUOTE]
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