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<blockquote data-quote="Celtavian" data-source="post: 6674914" data-attributes="member: 5834"><p>So you think the game designers should have to write, "They can't even talk" to account for Other Activity on your Turn and include Surprise in their step by step combat to follow the intent of the rule? A person casually conversing is "taking an turn" as they walk? You're basically saying that any time an NPC is casually talking, or for that matter walking down the street or moving in any way, they aren't surprised? You really going that far? Basically saying no one can be surprised unless they're standing still and are completely silent? Is that your interpretation? </p><p></p><p>You don't at all take into account that not being able to see your attacker before he acts would preclude that individual from acting? That the way the rule is written is an alternate way of saying, "they don't get to take a turn"? You're pulling stuff like they get to communicate even though they don't know the target is there from Other Activity clearly not in anyway intended to be used in the situation you are applying it to.</p><p></p><p>Explain to me how they can be surprised because they don't know the target is there because the target has not yet attacked, yet somehow communicate as though they are aware? How can you have it both ways? How can a character act if he can't take actions and doesn't know the enemy is there?</p><p></p><p>You pulling RAW out of the books means nothing to me, especially when you're pulling out rules like Other Activity out of nowhere because this game doesn't have free actions. It is very much implied that you don't get to talk in a manner that makes it seem as though you are aware of the attack on your turn. I want to know how you justify it in the fiction. 5E seems very intent on focusing on playing in a fashion that does not break the fiction. You seem stuck on RAW interpretations of rules read in a very narrow, anal manner regardless of the fiction behind the rule.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6674914, member: 5834"] So you think the game designers should have to write, "They can't even talk" to account for Other Activity on your Turn and include Surprise in their step by step combat to follow the intent of the rule? A person casually conversing is "taking an turn" as they walk? You're basically saying that any time an NPC is casually talking, or for that matter walking down the street or moving in any way, they aren't surprised? You really going that far? Basically saying no one can be surprised unless they're standing still and are completely silent? Is that your interpretation? You don't at all take into account that not being able to see your attacker before he acts would preclude that individual from acting? That the way the rule is written is an alternate way of saying, "they don't get to take a turn"? You're pulling stuff like they get to communicate even though they don't know the target is there from Other Activity clearly not in anyway intended to be used in the situation you are applying it to. Explain to me how they can be surprised because they don't know the target is there because the target has not yet attacked, yet somehow communicate as though they are aware? How can you have it both ways? How can a character act if he can't take actions and doesn't know the enemy is there? You pulling RAW out of the books means nothing to me, especially when you're pulling out rules like Other Activity out of nowhere because this game doesn't have free actions. It is very much implied that you don't get to talk in a manner that makes it seem as though you are aware of the attack on your turn. I want to know how you justify it in the fiction. 5E seems very intent on focusing on playing in a fashion that does not break the fiction. You seem stuck on RAW interpretations of rules read in a very narrow, anal manner regardless of the fiction behind the rule. [/QUOTE]
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