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Assassinate
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<blockquote data-quote="Coredump" data-source="post: 6674985" data-attributes="member: 6939"><p>You still do damage, you still get advantage... you just don't get an automatic critical.</p><p>The 'fiction' behind Assassinate is that you caught him *so off guard* that he will not even get to react and you can get extreme pinpoint accuracy. It is like casting Hold Person for the attack. If someone can *react* to the attack, even a little bit... then it isn't an automatic critical hit.</p><p></p><p>If the rogue is well hidden and prepared... give him advantage. If the target is distracted or is completely confidant in his security, give him disadvantage. If the rogue still loses initiative... the Gods really hate him and he better watch out.</p><p></p><p></p><p></p><p> Well, since every single rule they have written works with that interpretation.... it seems likely to have been their intent. Otherwise it would have been much easier to write "For the first round" or "until target takes an action", etc.... But for you to be correct, the designers had to make a *lot* of mistakes.</p><p></p><p>Except the rules explicitly state that they take a turn, but can not act in that turn.</p><p></p><p>How do you deal with Dying characters? They can't act either? Or Hold Person? They can't act... do none of them take a turn either? Then how do you deal with saving throws...??? </p><p></p><p>You interpretation requires a long cascade of rule changes to work....</p></blockquote><p></p>
[QUOTE="Coredump, post: 6674985, member: 6939"] You still do damage, you still get advantage... you just don't get an automatic critical. The 'fiction' behind Assassinate is that you caught him *so off guard* that he will not even get to react and you can get extreme pinpoint accuracy. It is like casting Hold Person for the attack. If someone can *react* to the attack, even a little bit... then it isn't an automatic critical hit. If the rogue is well hidden and prepared... give him advantage. If the target is distracted or is completely confidant in his security, give him disadvantage. If the rogue still loses initiative... the Gods really hate him and he better watch out. Well, since every single rule they have written works with that interpretation.... it seems likely to have been their intent. Otherwise it would have been much easier to write "For the first round" or "until target takes an action", etc.... But for you to be correct, the designers had to make a *lot* of mistakes. Except the rules explicitly state that they take a turn, but can not act in that turn. How do you deal with Dying characters? They can't act either? Or Hold Person? They can't act... do none of them take a turn either? Then how do you deal with saving throws...??? You interpretation requires a long cascade of rule changes to work.... [/QUOTE]
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