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*Dungeons & Dragons
Assassinate
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<blockquote data-quote="redrick" data-source="post: 6675680" data-attributes="member: 6777696"><p>The advantage against a person who hasn't yet taken a turn is still useful for assassins attacking in melee. Both of the assassins I've seen dual wielded short swords. What "Assassinate" allowed them to do was jump into melee with an opponent and attack with their short sword. Even though they'd revealed their position and thereby lost advantage and sneak attack from being hidden, Assassinate granted advantage (and thereby sneak attack), so long as they beat their target's initiative. If their attack was successful, they would get that sweet 6d6 damage. If their first attack was unsuccessful, they could choose to use their bonus action and attack with their offhand weapon. Since the target still hadn't taken their turn, the target was still surprised, and still subject to all the sneak attacking auto-critical glory of Assassinate. (Obviously, there are a lot of risks involved in a rogue charging into combat and not using Cunning Action to get back out of combat, so Assassins could be a bit of a Boom and Splat kind of build. I wouldn't recommend dual-wielding assassins charge into rooms with more than one opponent. But against a lone sentry, it's a great way to guarantee a fatal blow and hopefully not raise an alarm.)</p></blockquote><p></p>
[QUOTE="redrick, post: 6675680, member: 6777696"] The advantage against a person who hasn't yet taken a turn is still useful for assassins attacking in melee. Both of the assassins I've seen dual wielded short swords. What "Assassinate" allowed them to do was jump into melee with an opponent and attack with their short sword. Even though they'd revealed their position and thereby lost advantage and sneak attack from being hidden, Assassinate granted advantage (and thereby sneak attack), so long as they beat their target's initiative. If their attack was successful, they would get that sweet 6d6 damage. If their first attack was unsuccessful, they could choose to use their bonus action and attack with their offhand weapon. Since the target still hadn't taken their turn, the target was still surprised, and still subject to all the sneak attacking auto-critical glory of Assassinate. (Obviously, there are a lot of risks involved in a rogue charging into combat and not using Cunning Action to get back out of combat, so Assassins could be a bit of a Boom and Splat kind of build. I wouldn't recommend dual-wielding assassins charge into rooms with more than one opponent. But against a lone sentry, it's a great way to guarantee a fatal blow and hopefully not raise an alarm.) [/QUOTE]
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