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Assassinate
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<blockquote data-quote="Celtavian" data-source="post: 6675761" data-attributes="member: 5834"><p>It's rather weak given how powerful other characters get. Even a 13th level Assassin is going to get a single attack for 16d6+5 damage. 61 points once as an opening shot.</p><p></p><p>How does that compare to say the warlock with Eldritch Blast that does 3d10+3d6+15 for an average of 42 every time he fires the ability. Or a Sharpshooter archer. Or a smiting paladin. Along with tons of other utility abilities. </p><p></p><p>An Arcane Trickster can choose <em>hold person</em> casting it from a hidden position giving the target disadvantage getting a crit nearly every round. </p><p></p><p>Seems like a much weaker ability now. Not worth taking. Then again it is barely worth taking even running it as we were running it with a guaranteed critical to open the fight. Pales in comparison to Arcane Trickster versatility. The only rogue worth taking if you want maximum combat contribution is the Arcane Trickster.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6675761, member: 5834"] It's rather weak given how powerful other characters get. Even a 13th level Assassin is going to get a single attack for 16d6+5 damage. 61 points once as an opening shot. How does that compare to say the warlock with Eldritch Blast that does 3d10+3d6+15 for an average of 42 every time he fires the ability. Or a Sharpshooter archer. Or a smiting paladin. Along with tons of other utility abilities. An Arcane Trickster can choose [I]hold person[/I] casting it from a hidden position giving the target disadvantage getting a crit nearly every round. Seems like a much weaker ability now. Not worth taking. Then again it is barely worth taking even running it as we were running it with a guaranteed critical to open the fight. Pales in comparison to Arcane Trickster versatility. The only rogue worth taking if you want maximum combat contribution is the Arcane Trickster. [/QUOTE]
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