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<blockquote data-quote="Celtavian" data-source="post: 6676247" data-attributes="member: 5834"><p>It is nerf compared to how I was running it. I was running surprise similar to <em>Pathfinder</em>/3E, which was a better written surprise rule.</p><p></p><p>It further weakens the Assassin archetype. I've already played one and shown how much weaker it is than the Arcane Trickster. That is running surprise the way I was doing it. This just further proves that Arcane Trickster is the only way to go. If Mearls and Crawford want to make Arcane Trickster the primary rogue path, so be it. Assassinate is weak compared to Arcane Trickster abilities. The other assassin abilities can be accomplished with a <em>disguise self</em> spell and/or <em>friends</em> or <em>charm person</em>. Assassinate was the only ability carrying the class, they just weakened it with their ruling making the Assassin class essentially a the weakest of the rogue classes. If that was their intent, good on them. </p><p></p><p>I don't much care if rules were clear to begin with. I don't like a weak Assassin class. It's lame that the Assassin gets one ability that an initiative check can defeat whereas other classes do not have such weaknesses. The Warlock has <em>hex</em>, a no save disadvantage on ability check of choice ability that affects everything and synergizes with <em>Eldritch blast</em> to provide a sneak attack die per attack. It doesn't require a magic weapon and does force damage which few creatures are immune to. It's weak sauce that the Assassin is this pointless archetype that might as well be ignored for reasons other than flavor. Too many classes are thus designed in 5E.</p><p></p><p>At least in 3E/<em>Pathfinder</em> martial classes were equally absurdly powerful in the areas they excelled at like single target damage.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6676247, member: 5834"] It is nerf compared to how I was running it. I was running surprise similar to [I]Pathfinder[/I]/3E, which was a better written surprise rule. It further weakens the Assassin archetype. I've already played one and shown how much weaker it is than the Arcane Trickster. That is running surprise the way I was doing it. This just further proves that Arcane Trickster is the only way to go. If Mearls and Crawford want to make Arcane Trickster the primary rogue path, so be it. Assassinate is weak compared to Arcane Trickster abilities. The other assassin abilities can be accomplished with a [I]disguise self[/I] spell and/or [I]friends[/I] or [I]charm person[/I]. Assassinate was the only ability carrying the class, they just weakened it with their ruling making the Assassin class essentially a the weakest of the rogue classes. If that was their intent, good on them. I don't much care if rules were clear to begin with. I don't like a weak Assassin class. It's lame that the Assassin gets one ability that an initiative check can defeat whereas other classes do not have such weaknesses. The Warlock has [I]hex[/I], a no save disadvantage on ability check of choice ability that affects everything and synergizes with [I]Eldritch blast[/I] to provide a sneak attack die per attack. It doesn't require a magic weapon and does force damage which few creatures are immune to. It's weak sauce that the Assassin is this pointless archetype that might as well be ignored for reasons other than flavor. Too many classes are thus designed in 5E. At least in 3E/[I]Pathfinder[/I] martial classes were equally absurdly powerful in the areas they excelled at like single target damage. [/QUOTE]
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