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<blockquote data-quote="MG.0" data-source="post: 6681473" data-attributes="member: 6799436"><p>Here's one way to play it:</p><p></p><p>Let's say two beings (A1 and A2) come around a corner and find themselves face to face with a couple potentially hostile beings (B1 and B2). I'm purposefully not designating who is a charcter and who isn't as I believe it makes no difference.</p><p></p><p><u>Determine surprise:</u></p><p></p><p><strong>Outcome 1</strong> - Everyone surprised. Nothing happens for a brief moment while everyone stares. Surprise ends. Go to outcome 2.</p><p></p><p><strong>Outcome 2</strong> - Nobody is surprised. If anyone wants to attack, roll initiative, otherwise roleplay (Combat may begin later because someone is insulted, etc.).</p><p></p><p><strong>Outcome 3</strong> - Some of each side surprised. A1, B1 surprised, A2, B2 not. If anyone (even surprised beings) wants to attack, roll initiative and combat begins with surpise still in effect, otherwise roleplay (Combat may begin later because someone is insulted, etc.).</p><p></p><p><strong>Outcome 4</strong> - All of one side surprised. A1, A2 surprised, B1, B2 not. If anyone (even surprised beings) wants to attack, roll initiative and combat begins with surpise still in effect, otherwise roleplay (Combat may begin later because someone is insulted, etc.).</p><p></p><p>Parleying or fleeing are done in initiative order if in combat, otherwise as player's decide.</p><p></p><p>We still roll initiative if only the surprised party wants to attack because if the parties are close enough and the unsurprised one moves or flees, the surprised ones may be granted an attack of opportunity as a reaction, depending on initiative order.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6681473, member: 6799436"] Here's one way to play it: Let's say two beings (A1 and A2) come around a corner and find themselves face to face with a couple potentially hostile beings (B1 and B2). I'm purposefully not designating who is a charcter and who isn't as I believe it makes no difference. [U]Determine surprise:[/U] [B]Outcome 1[/B] - Everyone surprised. Nothing happens for a brief moment while everyone stares. Surprise ends. Go to outcome 2. [B]Outcome 2[/B] - Nobody is surprised. If anyone wants to attack, roll initiative, otherwise roleplay (Combat may begin later because someone is insulted, etc.). [B]Outcome 3[/B] - Some of each side surprised. A1, B1 surprised, A2, B2 not. If anyone (even surprised beings) wants to attack, roll initiative and combat begins with surpise still in effect, otherwise roleplay (Combat may begin later because someone is insulted, etc.). [B]Outcome 4[/B] - All of one side surprised. A1, A2 surprised, B1, B2 not. If anyone (even surprised beings) wants to attack, roll initiative and combat begins with surpise still in effect, otherwise roleplay (Combat may begin later because someone is insulted, etc.). Parleying or fleeing are done in initiative order if in combat, otherwise as player's decide. We still roll initiative if only the surprised party wants to attack because if the parties are close enough and the unsurprised one moves or flees, the surprised ones may be granted an attack of opportunity as a reaction, depending on initiative order. [/QUOTE]
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