Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MG.0" data-source="post: 6683793" data-attributes="member: 6799436"><p>I think Arial Black's interpretation is too literal.</p><p></p><p>Simply "not noticing a threat" is a bad definition of surprise. It's OK as a <strong>precondition</strong>, which is how I read it in the PHB, but not a definition.</p><p></p><p>Forgetting the rules for a moment, what does it mean to be surprised? If an attacker jumps out of a tree and swings a sword at me, am I surprised? Probably (it might depend on if this happens to me every day). Is it possible I could recover my wits fast enough to do something about it, even though I didn't see the attacker while he was in the tree? Possible. Is it possible two people could drop out of the tree and both hit me before I can react? Possible. Might I be fast enough to react to one but not the other? Sure. So what kind of definition will allow all these things to possibly be true?</p><p></p><p><strong><em> Surprise is noticing a threat and being unable to react to it.</em></strong></p><p></p><p>So we have not noticing a threat at the start of combat being a precondition to surprise, and the effects lasting until I have recovered enough to do something about my situation. In that respect, the rules make sense to me with surprise ending as soon as you get your reaction back, i.e. after your first turn.</p><p></p><p>This quite nicely handles the situation of the hero deflecting the unseen attacker's blade in the nick of time because of superhuman reflexes, magic, or whatever. It also allows the possibility of two or more attacks striking a very surprised opponent before he can react, e.g. taking three or more arrows and stumbling forward, shocked.</p><p></p><p>This is how I will continue to play it.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6683793, member: 6799436"] I think Arial Black's interpretation is too literal. Simply "not noticing a threat" is a bad definition of surprise. It's OK as a [B]precondition[/B], which is how I read it in the PHB, but not a definition. Forgetting the rules for a moment, what does it mean to be surprised? If an attacker jumps out of a tree and swings a sword at me, am I surprised? Probably (it might depend on if this happens to me every day). Is it possible I could recover my wits fast enough to do something about it, even though I didn't see the attacker while he was in the tree? Possible. Is it possible two people could drop out of the tree and both hit me before I can react? Possible. Might I be fast enough to react to one but not the other? Sure. So what kind of definition will allow all these things to possibly be true? [B][I] Surprise is noticing a threat and being unable to react to it.[/I][/B] So we have not noticing a threat at the start of combat being a precondition to surprise, and the effects lasting until I have recovered enough to do something about my situation. In that respect, the rules make sense to me with surprise ending as soon as you get your reaction back, i.e. after your first turn. This quite nicely handles the situation of the hero deflecting the unseen attacker's blade in the nick of time because of superhuman reflexes, magic, or whatever. It also allows the possibility of two or more attacks striking a very surprised opponent before he can react, e.g. taking three or more arrows and stumbling forward, shocked. This is how I will continue to play it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
Top