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Assassinate
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<blockquote data-quote="Arial Black" data-source="post: 6683950" data-attributes="member: 6799649"><p>I have a lot of quibbles here, but I respect the fact that you've put some thought into it, trying to make the rules match the internal reality of the game world, so I'll resist the temptation to counter every little detail here.</p><p></p><p></p><p></p><p>What about the situation where, in the first round, the assassin did nothing to give himself away? There is no more reason for the target to 'notice a threat' on round two than he had on round one.</p><p></p><p>Now the target, being surprised, couldn't move or act on his first turn, and on round two can do what a guy who doesn't notice a threat wants to do, but why should he suddenly be impossible to Assassinate?</p><p></p><p>The way you play it, the perfectly hidden assassin <em>cannot</em> aoto-crit the still totally oblivious target. Why? Conceptually, not in game terms. What has changed here, beyond the game construct of which round it is?</p><p></p><p>The way I play it, the target is still 'surprised' in round two simply because he still hasn't noticed a threat. Conceptually? The fact that you didn't notice a threat means that the enemy has the drop on you, allowing them to do their stuff while you are still on your heels. If the enemy chooses not to act in that window, then the target can continue going about his business, but is still blissfully unaware of any threat and still vulnerable to Assassinate, just as he was six seconds ago.</p><p></p><p>Here's an analogy. If you get caught speeding, you have to pay a fine before the end of the week. If you slow down before the end of the week, do you still have to pay the fine? Sure do! But the time span between getting caught speeding and paying the fine is <strong>not</strong> identical and does not define the time span that you are speeding. You are speeding until you slow down, and while you are actually speeding you are vulnerable to wrapping your car around a tree. Vulnerability to wrapping your car around a tree is <strong>not</strong> tied to whether or not you've paid the fine yet, but it is tied to whether or not you are speeding as you approach the tree.</p><p></p><p>If you are 'surprised', the 'fine' is that you cannot move/act on your first turn, nor use reactions until after that. But this effect, this 'fine', does not determine the duration of your vulnerability to Assassinate OR the duration of your surprise.</p><p></p><p>Also, your vulnerability to Assassinate does not <em>determine</em> the duration of your 'surprise' either; it's the other way around: the duration of your 'surprise' determines your vulnerability to Assassinate.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6683950, member: 6799649"] I have a lot of quibbles here, but I respect the fact that you've put some thought into it, trying to make the rules match the internal reality of the game world, so I'll resist the temptation to counter every little detail here. What about the situation where, in the first round, the assassin did nothing to give himself away? There is no more reason for the target to 'notice a threat' on round two than he had on round one. Now the target, being surprised, couldn't move or act on his first turn, and on round two can do what a guy who doesn't notice a threat wants to do, but why should he suddenly be impossible to Assassinate? The way you play it, the perfectly hidden assassin [i]cannot[/i] aoto-crit the still totally oblivious target. Why? Conceptually, not in game terms. What has changed here, beyond the game construct of which round it is? The way I play it, the target is still 'surprised' in round two simply because he still hasn't noticed a threat. Conceptually? The fact that you didn't notice a threat means that the enemy has the drop on you, allowing them to do their stuff while you are still on your heels. If the enemy chooses not to act in that window, then the target can continue going about his business, but is still blissfully unaware of any threat and still vulnerable to Assassinate, just as he was six seconds ago. Here's an analogy. If you get caught speeding, you have to pay a fine before the end of the week. If you slow down before the end of the week, do you still have to pay the fine? Sure do! But the time span between getting caught speeding and paying the fine is [b]not[/b] identical and does not define the time span that you are speeding. You are speeding until you slow down, and while you are actually speeding you are vulnerable to wrapping your car around a tree. Vulnerability to wrapping your car around a tree is [b]not[/b] tied to whether or not you've paid the fine yet, but it is tied to whether or not you are speeding as you approach the tree. If you are 'surprised', the 'fine' is that you cannot move/act on your first turn, nor use reactions until after that. But this effect, this 'fine', does not determine the duration of your vulnerability to Assassinate OR the duration of your surprise. Also, your vulnerability to Assassinate does not [i]determine[/i] the duration of your 'surprise' either; it's the other way around: the duration of your 'surprise' determines your vulnerability to Assassinate. [/QUOTE]
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