Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hriston" data-source="post: 6683964" data-attributes="member: 6787503"><p>No. My problem, if you wish to define it as such, is that I try to educate those who are unreceptive to broadening their understanding. It's funny that you mention integration, however, because if I were to attempt to identify your problem, it's that you interpret specific rules, in this case Assassinate, in isolation from the rest of the rules. I think you're wrong in assuming the rules are not cohesive, that they are not meant to work together. How can that be the intent? Obviously, the work was carried out by a team that compared and refined their texts to be in agreement with one another, not by isolated translators fearful of being exposed to the worlds funniest joke. If there are any significant failures of cohesion I think they can be attributed to human error, rather than that being the intent, but honestly I haven't noticed any worth mentioning. It certainly doesn't constitute a problem for me as I find that the rules all work together just fine. This is different from the meaning being contained within the four corners. Of course you have to bring an understanding of natural language to the text to discern its meaning. Of course you have to have some understanding of real situations to adjudicate the outcomes of imaginary ones. You also, in my opinion, need to understand the context of any particular rule if you are going to understand how that rule is supposed to work within the game.</p><p></p><p></p><p></p><p>Perhaps definition was the wrong word to use. What I meant is that those thing are defining of surprise in the same way voting is defining of adulthood. If I see someone voting I think I would be correct, at least in this country, in assuming they are an adult, just as I would be correct, if those things are happening to a creature, to say the creature is currently surprised.</p><p></p><p></p><p></p><p>To my mind, there seem to be many who claim they understand the intent of the rules and use that as an excuse for ignoring what the rules actually say. It seems they don't understand how intent works. We can only assume that the designers wrote what they intended to write, unless they issue errata to the contrary. There is no intent to be found anywhere else.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6683964, member: 6787503"] No. My problem, if you wish to define it as such, is that I try to educate those who are unreceptive to broadening their understanding. It's funny that you mention integration, however, because if I were to attempt to identify your problem, it's that you interpret specific rules, in this case Assassinate, in isolation from the rest of the rules. I think you're wrong in assuming the rules are not cohesive, that they are not meant to work together. How can that be the intent? Obviously, the work was carried out by a team that compared and refined their texts to be in agreement with one another, not by isolated translators fearful of being exposed to the worlds funniest joke. If there are any significant failures of cohesion I think they can be attributed to human error, rather than that being the intent, but honestly I haven't noticed any worth mentioning. It certainly doesn't constitute a problem for me as I find that the rules all work together just fine. This is different from the meaning being contained within the four corners. Of course you have to bring an understanding of natural language to the text to discern its meaning. Of course you have to have some understanding of real situations to adjudicate the outcomes of imaginary ones. You also, in my opinion, need to understand the context of any particular rule if you are going to understand how that rule is supposed to work within the game. Perhaps definition was the wrong word to use. What I meant is that those thing are defining of surprise in the same way voting is defining of adulthood. If I see someone voting I think I would be correct, at least in this country, in assuming they are an adult, just as I would be correct, if those things are happening to a creature, to say the creature is currently surprised. To my mind, there seem to be many who claim they understand the intent of the rules and use that as an excuse for ignoring what the rules actually say. It seems they don't understand how intent works. We can only assume that the designers wrote what they intended to write, unless they issue errata to the contrary. There is no intent to be found anywhere else. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
Top