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<blockquote data-quote="I'm A Banana" data-source="post: 6685328" data-attributes="member: 2067"><p>It's not worse. In fact, it's better - enemies can't detect you visually at all. They auto-fail any checks to see you or what you're doing. They cannot see you at all.</p><p></p><p>It's just that <em>this doesn't mean they're not aware of you</em>.</p><p></p><p>One way to parse it: a Stealth check <strong>does not represent you trying to be unseen</strong>. Stealth doesn't affect who can see you. In old-school D&D terms, Stealth is like a <em>Move Silently</em> check, NOT a <em>Hide in Shadows</em> check. There is no "Hide in Shadows." You're either seen, or not. Stealth is a check to remain <em>unnoticed</em>. Invisibility automatically means you can't be seen, but being unseen doesn't mean they don't know you're there.</p><p></p><p>If you turn invisible and run up behind a ficus and try to hide, there is no chance whatsoever of you being seen. There is a chance that you bump the ficus or that an enemy hears your footsteps or that a dog smells you. A <em>Cloak of Elvenkind</em> might help that because it cushions your movement, softens your footfalls. Invisibility doesn't help with that because all it does is make you invisible. If you bump a ficus (blow a Stealth check), you'll still be invisible, you just won't be hidden. </p><p></p><p></p><p></p><p>Again, <strong>two separate axes.</strong></p><p></p><p>Dim light gives disadvantage on Perception checks "that rely on sight."</p><p></p><p>Can Be Seen | Can Be Noticed</p><p>Normal: Yes | Yes</p><p>Normal + Stealth: Yes | No (which is why this situation isn't something the RAW really allows for, IIRC)</p><p>Dim Light/Cover: Maybe | Yes</p><p>Dim Light + Stealth: Maybe | No</p><p>Darkness/Invis: No | Yes</p><p>Darkness + Stealth: No | No</p><p></p><p>It's a prerequisite to "cannot be noticed" that you also "cannot be seen," but there's no check involved in being seen or not, merely in being <em>noticed</em>.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6685328, member: 2067"] It's not worse. In fact, it's better - enemies can't detect you visually at all. They auto-fail any checks to see you or what you're doing. They cannot see you at all. It's just that [I]this doesn't mean they're not aware of you[/I]. One way to parse it: a Stealth check [B]does not represent you trying to be unseen[/B]. Stealth doesn't affect who can see you. In old-school D&D terms, Stealth is like a [I]Move Silently[/I] check, NOT a [I]Hide in Shadows[/I] check. There is no "Hide in Shadows." You're either seen, or not. Stealth is a check to remain [I]unnoticed[/I]. Invisibility automatically means you can't be seen, but being unseen doesn't mean they don't know you're there. If you turn invisible and run up behind a ficus and try to hide, there is no chance whatsoever of you being seen. There is a chance that you bump the ficus or that an enemy hears your footsteps or that a dog smells you. A [I]Cloak of Elvenkind[/I] might help that because it cushions your movement, softens your footfalls. Invisibility doesn't help with that because all it does is make you invisible. If you bump a ficus (blow a Stealth check), you'll still be invisible, you just won't be hidden. Again, [B]two separate axes.[/B] Dim light gives disadvantage on Perception checks "that rely on sight." Can Be Seen | Can Be Noticed Normal: Yes | Yes Normal + Stealth: Yes | No (which is why this situation isn't something the RAW really allows for, IIRC) Dim Light/Cover: Maybe | Yes Dim Light + Stealth: Maybe | No Darkness/Invis: No | Yes Darkness + Stealth: No | No It's a prerequisite to "cannot be noticed" that you also "cannot be seen," but there's no check involved in being seen or not, merely in being [I]noticed[/I]. [/QUOTE]
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