Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MG.0" data-source="post: 6693552" data-attributes="member: 6799436"><p>That's why I said the effect of surprise, namely the lack of being able to take a reaction, has worn off. </p><p></p><p>Yes, there is debate as to whether <strong>surprise</strong> as affects the assassin ability <strong>Assassinate</strong> has worn off at that point. Personally I think it has worn off for the reasons I've already stated.</p><p></p><p>First, surprise is very concisely explained in the PHB:</p><p></p><p><strong><em>If you’re surprised, you can’t move or take an action</em></strong></p><p><strong><em>on your first turn of the combat, and you can’t take a</em></strong></p><p><strong><em>reaction until that turn ends.</em></strong></p><p></p><p>Just considering the general case of surprise and imagining a game with no assassins, it doesn't really make sense to talk about being surprised outside that range of time because there are no other effects whatsoever.</p><p></p><p>Secondly, adding consideration for the assassin class ability Assassinate:</p><p><strong></strong></p><p><strong><em>Starting at 3rd level, you are at your deadliest when you</em></strong></p><p><strong><em>get the drop on your enemies. You have advantage on</em></strong></p><p><strong><em>attack rolls against any creature that hasn’t taken a turn</em></strong></p><p><strong><em>in the combat yet. In addition, any hit you score against</em></strong></p><p><strong><em>a creature that is surprised is a critical hit.</em></strong></p><p></p><p>The debate comes from the last sentence: Is a surprised target who's turn has passed (and can therefore take reactions) still surprised?</p><p></p><p>Some say no, some say yes.</p><p></p><p><strong>No:</strong> A fast assassin gets advantage and an automatic-critical. A slow assassin gets a normal attack.</p><p><strong>Yes:</strong> A fast assassin gets advantage and an automatic-critical. A slow assassin gets no advantge yet still gets an automatic critical.</p><p><strong></strong></p><p><strong>Regardless, you still have to track initiative during the surprise round to determine whether or not the assassin gets advantage.</strong></p><p></p><p>The end result is hardly earth shatteringly different played either way, but I think 'no' gives a cleaner more cohesive result.</p><p></p><p>I think the second part of that ability is meant to apply "in addition" to the first, just as the sentence says, i.e. it doesn't occur when the assassin is attacking something which has already had a turn in combat. It also seems backward to think that adding the Assassinate ability to the game would extend the noticable length of time a target is surprised compared to the surprise rules alone. The possibility that a slow assassin would not get advantage and yet still get an auto-critical seems weird and slightly clunky to me too.</p><p></p><p>Somewhere someone posted that a (possibly) official clarification ruled it was intended to work as I suggest, although honestly I don't care so much about that, only wanting an internally consistent game world that is easy to run. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="MG.0, post: 6693552, member: 6799436"] That's why I said the effect of surprise, namely the lack of being able to take a reaction, has worn off. Yes, there is debate as to whether [B]surprise[/B] as affects the assassin ability [B]Assassinate[/B] has worn off at that point. Personally I think it has worn off for the reasons I've already stated. First, surprise is very concisely explained in the PHB: [B][I]If you’re surprised, you can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends.[/I][/B] Just considering the general case of surprise and imagining a game with no assassins, it doesn't really make sense to talk about being surprised outside that range of time because there are no other effects whatsoever. Secondly, adding consideration for the assassin class ability Assassinate: [B] [I]Starting at 3rd level, you are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, any hit you score against a creature that is surprised is a critical hit.[/I][/B] The debate comes from the last sentence: Is a surprised target who's turn has passed (and can therefore take reactions) still surprised? Some say no, some say yes. [B]No:[/B] A fast assassin gets advantage and an automatic-critical. A slow assassin gets a normal attack. [B]Yes:[/B] A fast assassin gets advantage and an automatic-critical. A slow assassin gets no advantge yet still gets an automatic critical. [B] Regardless, you still have to track initiative during the surprise round to determine whether or not the assassin gets advantage.[/B] The end result is hardly earth shatteringly different played either way, but I think 'no' gives a cleaner more cohesive result. I think the second part of that ability is meant to apply "in addition" to the first, just as the sentence says, i.e. it doesn't occur when the assassin is attacking something which has already had a turn in combat. It also seems backward to think that adding the Assassinate ability to the game would extend the noticable length of time a target is surprised compared to the surprise rules alone. The possibility that a slow assassin would not get advantage and yet still get an auto-critical seems weird and slightly clunky to me too. Somewhere someone posted that a (possibly) official clarification ruled it was intended to work as I suggest, although honestly I don't care so much about that, only wanting an internally consistent game world that is easy to run. :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
Top