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<blockquote data-quote="clearstream" data-source="post: 6695335" data-attributes="member: 71699"><p>Setting aside my prejudice from 3rd edition, I feel like RAW is implying a kind of <strong>surprised</strong> condition that lasts until the end of a surprised creature's first turn. That seems right because all the consequences of that condition are done with at that point for that creature. Thereafter they can react, put up Shields... whatever. As for when you first take your turn - while surprised you do take your turn on your initiative count, but you can't use it to take any actions. Such RAI interacts extremely well with conceiving surprise as a condition that lasts until the end of your first turn.</p><p></p><p>For the sake of argument let's say all that's correct. If so, then in the best case for the rogue she surprises her foe and rolls higher initiative. So she attacks with advantage and crits if hitting. Or she surprises her foe but does not roll higher initiative. Her target in this case is no longer surprised after his turn and can now react so she cannot assassinate him. Or she does not surprise her foe, but she does roll higher. She more-or-less comes straight at him but her speed and skill give her an advantage.</p><p></p><p>How does that all narrate?</p><p></p><p>First case - DM "<em>With utter silence and complete precision you take a clean shot</em>"</p><p>Second case - DM "<em>The taut string of your crossbow creaks slightly as you go to fire it, and the wizard is just quick enough to avoid a clean shot.</em></p><p>Third case - DM "<em>You reveal yourself to fire in one clean movement. The wizard clearly sees you but he's slower than you are. Giving you advantage.</em>"</p><p></p><p>Others will think of their own narration, but my point is really that none of these cases are hard to narrate. Could I suggest instead that it is a matter of approach? The problem is created only if you've chosen what happens <em>before</em> seeing what the dice decide.</p></blockquote><p></p>
[QUOTE="clearstream, post: 6695335, member: 71699"] Setting aside my prejudice from 3rd edition, I feel like RAW is implying a kind of [B]surprised[/B] condition that lasts until the end of a surprised creature's first turn. That seems right because all the consequences of that condition are done with at that point for that creature. Thereafter they can react, put up Shields... whatever. As for when you first take your turn - while surprised you do take your turn on your initiative count, but you can't use it to take any actions. Such RAI interacts extremely well with conceiving surprise as a condition that lasts until the end of your first turn. For the sake of argument let's say all that's correct. If so, then in the best case for the rogue she surprises her foe and rolls higher initiative. So she attacks with advantage and crits if hitting. Or she surprises her foe but does not roll higher initiative. Her target in this case is no longer surprised after his turn and can now react so she cannot assassinate him. Or she does not surprise her foe, but she does roll higher. She more-or-less comes straight at him but her speed and skill give her an advantage. How does that all narrate? First case - DM "[I]With utter silence and complete precision you take a clean shot[/I]" Second case - DM "[I]The taut string of your crossbow creaks slightly as you go to fire it, and the wizard is just quick enough to avoid a clean shot.[/I] Third case - DM "[I]You reveal yourself to fire in one clean movement. The wizard clearly sees you but he's slower than you are. Giving you advantage.[/I]" Others will think of their own narration, but my point is really that none of these cases are hard to narrate. Could I suggest instead that it is a matter of approach? The problem is created only if you've chosen what happens [I]before[/I] seeing what the dice decide. [/QUOTE]
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