Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 6696023" data-attributes="member: 6799649"><p>We can have no objection to each other putting our case, but that doesn't stop us from pointing out the errors we see in each other's argument.</p><p></p><p>The main culprit is the idea that 'you aren't surprised any more when you can move/take actions/reactions'. There are posts, even now, that boldly state that 'the rules <strong>do say</strong> this, when it's simply not the case. I don't think they're deliberately lying, I just think that it is a misunderstanding that has been repeated so many times that some people believe it to be true.</p><p></p><p>But it isn't. Here's a rule example which demonstrates that 'able to move/act' does <strong>not</strong> equal 'not surprised':</p><p></p><p>PHB p49, Feral Instinct: "By 7th level, your instincts are so honed that you have advantage on initiative rolls. <em>Additionally, if you are <strong>surprised</strong> at the beginning of combat and aren't incapacitated, <strong>you can act normally on your first turn</strong></em>, but only if you enter your rage before doing anything else on that turn."</p><p></p><p>Note that the barbarian is <em>still surprised,</em> but he can move/act <em>despite</em> being surprised. How is this possible? Because not being able to move/act was <strong>never</strong> the <em>definition</em> of surprise, just one of its possible <em>effects</em>.</p><p></p><p>Note also that he is still vulnerable to auto-crits from Assassinate. Why? Because the auto-crit applies whenever the target is 'surprised', <strong>not</strong> whenever the target 'cannot move/act/react'. </p><p></p><p></p><p></p><p>This is also widely misunderstood. In combat, the participants (the ones that aren't surprised) are aware that they are in danger, and are assumed to be looking around in all directions, ready to respond to any threat. BTW, this is <em>why</em> Assassinate auto-crits won't work on them. Therefore, when a hidden creature attacks, the victims notice.</p><p></p><p>But do they always notice? Is this 'noticing' a magical effect that always works even if the victim has no way to sense the attacker or the attack?</p><p></p><p>PHB p170, Skulker feat: "When you are hidden from a creature and miss it with a ranged weapon attack, making the attack <strong>doesn't</strong> reveal your position."</p><p></p><p>But it magically <em>does</em> reveal your position, doesn't it? Even if you have no eyes and ears!</p><p></p><p>The Skulker feat represents training, not magic. Most people reveal themselves with the attack, but Skulkers have been trained not to. This would not be the case if the simple act of shooting a bow let the blind person see and the deaf person hear and the oblivious person...<em>blivious?</em></p><p></p><p>The usual 'attacking gives your position away' is the <em>usual</em> consequence of shooting at people alert for danger and looking for the threat. When you attack, they see you <em>because</em> they are looking out for you, and you have no special training to offset that. They still have to be able to sense you, still have to be aware of a threat.</p><p></p><p>Losing your cover by attacking probably will give you away, but if you are invisible and silent, the target is deaf/blind, and you haven't managed to hit, then if he didn't notice a threat before then nothing has let him notice a threat now.</p><p></p><p></p><p></p><p>By what means? He can't see the arrow fly by or the bushes move. In theory, he could <em>hear</em> what's going on, so I'd probably let him roll a Perception/Stealth contest, but if he failed that (or was deaf anyway) he doesn't magically just <em>know!</em></p><p></p><p></p><p></p><p>Daredevil could! Daredevil has super hearing! Daredevil has Radar Sense! Daredevil has the <em>means</em> to know where the arrow is, without using vision. But even Daredevil, if he was in a sensory deprivation tank or under the effect of a supervillain power that makes him unable to use any sense, even Daredevil would not be able to catch the arrow in those circumstances. Because shooting from hidden doesn't <em>magically</em> let the target know anything; the target still has to be <em>able</em> to sense the attack and/or attacker.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6696023, member: 6799649"] We can have no objection to each other putting our case, but that doesn't stop us from pointing out the errors we see in each other's argument. The main culprit is the idea that 'you aren't surprised any more when you can move/take actions/reactions'. There are posts, even now, that boldly state that 'the rules [b]do say[/b] this, when it's simply not the case. I don't think they're deliberately lying, I just think that it is a misunderstanding that has been repeated so many times that some people believe it to be true. But it isn't. Here's a rule example which demonstrates that 'able to move/act' does [b]not[/b] equal 'not surprised': PHB p49, Feral Instinct: "By 7th level, your instincts are so honed that you have advantage on initiative rolls. [i]Additionally, if you are [b]surprised[/b] at the beginning of combat and aren't incapacitated, [b]you can act normally on your first turn[/b][/i], but only if you enter your rage before doing anything else on that turn." Note that the barbarian is [i]still surprised,[/i] but he can move/act [i]despite[/i] being surprised. How is this possible? Because not being able to move/act was [b]never[/b] the [i]definition[/i] of surprise, just one of its possible [i]effects[/i]. Note also that he is still vulnerable to auto-crits from Assassinate. Why? Because the auto-crit applies whenever the target is 'surprised', [b]not[/b] whenever the target 'cannot move/act/react'. This is also widely misunderstood. In combat, the participants (the ones that aren't surprised) are aware that they are in danger, and are assumed to be looking around in all directions, ready to respond to any threat. BTW, this is [i]why[/i] Assassinate auto-crits won't work on them. Therefore, when a hidden creature attacks, the victims notice. But do they always notice? Is this 'noticing' a magical effect that always works even if the victim has no way to sense the attacker or the attack? PHB p170, Skulker feat: "When you are hidden from a creature and miss it with a ranged weapon attack, making the attack [b]doesn't[/b] reveal your position." But it magically [i]does[/i] reveal your position, doesn't it? Even if you have no eyes and ears! The Skulker feat represents training, not magic. Most people reveal themselves with the attack, but Skulkers have been trained not to. This would not be the case if the simple act of shooting a bow let the blind person see and the deaf person hear and the oblivious person...[i]blivious?[/i] The usual 'attacking gives your position away' is the [i]usual[/i] consequence of shooting at people alert for danger and looking for the threat. When you attack, they see you [i]because[/i] they are looking out for you, and you have no special training to offset that. They still have to be able to sense you, still have to be aware of a threat. Losing your cover by attacking probably will give you away, but if you are invisible and silent, the target is deaf/blind, and you haven't managed to hit, then if he didn't notice a threat before then nothing has let him notice a threat now. By what means? He can't see the arrow fly by or the bushes move. In theory, he could [i]hear[/i] what's going on, so I'd probably let him roll a Perception/Stealth contest, but if he failed that (or was deaf anyway) he doesn't magically just [i]know![/i] Daredevil could! Daredevil has super hearing! Daredevil has Radar Sense! Daredevil has the [i]means[/i] to know where the arrow is, without using vision. But even Daredevil, if he was in a sensory deprivation tank or under the effect of a supervillain power that makes him unable to use any sense, even Daredevil would not be able to catch the arrow in those circumstances. Because shooting from hidden doesn't [i]magically[/i] let the target know anything; the target still has to be [i]able[/i] to sense the attack and/or attacker. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
Top