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<blockquote data-quote="Arial Black" data-source="post: 6697103" data-attributes="member: 6799649"><p>When the DM has the brainwashed fighter attack the mayor <em>before</em> initiative is even rolled, then your DM is <em>choosing</em> for the mayor to fail his skill checks and lose to the fighter for highest initiative.</p><p></p><p>It may be that the 'mayor episode' was one of those narrated encounters where you don't bother to roll any dice because the result is both unimportant and obvious. But if that is the case, why bother rolling the attack roll or damage roll? Just missing part of the combat rules (and thereby skewing the combat even more in the fighter's favour) is like having Brazil play San Marino but giving Brazil a 5 goal start because they will probably win anyway.</p><p></p><p>If the fight <em>is</em> important and relevant, then the DM shouldn't arbitrarily decide the outcome, or skew the result so much that he chooses for one side to fail to notice a threat AND lose initiative. And the DM is doing <em>exactly that</em> if he allows one side to attack before initiative is rolled.</p><p></p><p></p><p></p><p>"Who gets to act when...<em>in combat!</em>" Because we <em>are</em> talking about combat here; attacking enemies with weapons. According to the rules, 'combat', ALL combat, takes place in Combat Rounds.</p><p></p><p>Why? Because if you allow 'combat' <em>before combat starts</em> (think about that for a moment!) then it's like starting a boxing match by allowing only one boxer three free undefended punches before the bell rings to begin round one.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6697103, member: 6799649"] When the DM has the brainwashed fighter attack the mayor [i]before[/i] initiative is even rolled, then your DM is [i]choosing[/i] for the mayor to fail his skill checks and lose to the fighter for highest initiative. It may be that the 'mayor episode' was one of those narrated encounters where you don't bother to roll any dice because the result is both unimportant and obvious. But if that is the case, why bother rolling the attack roll or damage roll? Just missing part of the combat rules (and thereby skewing the combat even more in the fighter's favour) is like having Brazil play San Marino but giving Brazil a 5 goal start because they will probably win anyway. If the fight [i]is[/i] important and relevant, then the DM shouldn't arbitrarily decide the outcome, or skew the result so much that he chooses for one side to fail to notice a threat AND lose initiative. And the DM is doing [i]exactly that[/i] if he allows one side to attack before initiative is rolled. "Who gets to act when...[i]in combat![/i]" Because we [i]are[/i] talking about combat here; attacking enemies with weapons. According to the rules, 'combat', ALL combat, takes place in Combat Rounds. Why? Because if you allow 'combat' [i]before combat starts[/i] (think about that for a moment!) then it's like starting a boxing match by allowing only one boxer three free undefended punches before the bell rings to begin round one. [/QUOTE]
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