Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 6697972" data-attributes="member: 6799649"><p>RAW is maintained. You are still surprised at the start. The duration of that surprise isn't directly specified in RAW, but a period of surprise which starts as combat starts but still hasn't ended when combat is over has not contradicted RAW in any way.</p><p></p><p></p><p></p><p>Exactly. I notice that you find this strange, but I have to say that I find your version strange; the version where the assassin leaves cover in full sight of the enemy, walks 30-feet and then stabs, and the victim doesn't notice a threat until after he's stabbed? The victim sees a vicious felon advancing with a drawn blade and a 1000-yard stare and doesn't think this is a threat?</p><p></p><p>This is why assassins shoot from cover, and don't charge over open ground under cover of daylight shouting 'Death to optimisers!' </p><p></p><p></p><p></p><p>Sure is!</p><p></p><p></p><p></p><p>Version 1 doesn't contradict RAW in any way, makes sense in terms of Perception (and other awareness-type skills) governing when you notice a threat, and has absolutely no problems in adjudicating play in either fluff or crunch. If you think it does, describe a scenario and I'll relate how 'my version' deals with it, fluff and crunch.</p><p></p><p></p><p></p><p>'Your version' suffers the failing that it uses a measure of reaction speed for something not related to reaction speed, and mis-applies it to let it detect danger. It also means that a continuously oblvious victim is suddenly invulnerable to an assassin's auto-crit, not because he has noticed any danger, but because he has fast reflexes. He's still not actually reacting because he doesn't know there is anything to react <em>to</em>.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6697972, member: 6799649"] RAW is maintained. You are still surprised at the start. The duration of that surprise isn't directly specified in RAW, but a period of surprise which starts as combat starts but still hasn't ended when combat is over has not contradicted RAW in any way. Exactly. I notice that you find this strange, but I have to say that I find your version strange; the version where the assassin leaves cover in full sight of the enemy, walks 30-feet and then stabs, and the victim doesn't notice a threat until after he's stabbed? The victim sees a vicious felon advancing with a drawn blade and a 1000-yard stare and doesn't think this is a threat? This is why assassins shoot from cover, and don't charge over open ground under cover of daylight shouting 'Death to optimisers!' Sure is! Version 1 doesn't contradict RAW in any way, makes sense in terms of Perception (and other awareness-type skills) governing when you notice a threat, and has absolutely no problems in adjudicating play in either fluff or crunch. If you think it does, describe a scenario and I'll relate how 'my version' deals with it, fluff and crunch. 'Your version' suffers the failing that it uses a measure of reaction speed for something not related to reaction speed, and mis-applies it to let it detect danger. It also means that a continuously oblvious victim is suddenly invulnerable to an assassin's auto-crit, not because he has noticed any danger, but because he has fast reflexes. He's still not actually reacting because he doesn't know there is anything to react [i]to[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
Top