Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 6702856" data-attributes="member: 71699"><p>The book does actually say that. The only way ambiguity becomes introduced is when you decide that surprise is not synonymous with its effects. The reason the thread hasn't ended is due to posters wedded to versions that add words and commit the ludic fallacy of finishing the narrative without rolling the dice.</p><p></p><p></p><p>That ignores the words "<em>In addition</em>" before the second ability. If you win initiative Assassinate gives advantage, and <em>in addition</em> if your target is surprised you auto-crit. The contrary view causes the words <em>in addition</em> to have no meaning. Which commits the legal fallacy of failing to concede meaning to words in rules. But <em>even if </em>they were independent effects, that wouldn't constitute a reason for surprise to extend beyond end of a combatant's first-turn. Because that would commit the logical fallacy of begging the question since it would include its conclusion directly in its premises.</p><p></p><p>Bottom line, the version of surprise you prefer adds words to RAW (about ending on noticing a threat). You have argued that adding those words is logical, and logically the burden of proof falls on the person making a claim to prove it. However, no proof has been offered beyond repeating a preconceived narrative demanding that surprise be not only caused but also maintained by not-noticing threats. Nothing in RAW points to that. In fact, RAW expressly calls out that checking the noticing or otherwise of threats occurs outside of turns and rounds.</p></blockquote><p></p>
[QUOTE="clearstream, post: 6702856, member: 71699"] The book does actually say that. The only way ambiguity becomes introduced is when you decide that surprise is not synonymous with its effects. The reason the thread hasn't ended is due to posters wedded to versions that add words and commit the ludic fallacy of finishing the narrative without rolling the dice. That ignores the words "[I]In addition[/I]" before the second ability. If you win initiative Assassinate gives advantage, and [I]in addition[/I] if your target is surprised you auto-crit. The contrary view causes the words [I]in addition[/I] to have no meaning. Which commits the legal fallacy of failing to concede meaning to words in rules. But [I]even if [/I]they were independent effects, that wouldn't constitute a reason for surprise to extend beyond end of a combatant's first-turn. Because that would commit the logical fallacy of begging the question since it would include its conclusion directly in its premises. Bottom line, the version of surprise you prefer adds words to RAW (about ending on noticing a threat). You have argued that adding those words is logical, and logically the burden of proof falls on the person making a claim to prove it. However, no proof has been offered beyond repeating a preconceived narrative demanding that surprise be not only caused but also maintained by not-noticing threats. Nothing in RAW points to that. In fact, RAW expressly calls out that checking the noticing or otherwise of threats occurs outside of turns and rounds. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
Top