Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="clearstream" data-source="post: 6766044" data-attributes="member: 71699"><p>That's a good point about meta-gaming. It highlights an underlying issue I found earlier where the rules - mechanically cogent as they are - are not gelling with some posters' mental construct (picture of what the rules represent). For example, for me your assassin is not meta-gaming in the situation you discuss, because under my mental construct rolling initiative represents something tangible and visible about a creature's state. So in my game our assassin sees that her target is on-balance, possibly looking wary or at least not flat-footed. Something always true of characters with the Alert feat! Or she sees that her target is caught up in introspection, not wary, flat-footed... physical signs that outwardly confirm that they won/lost initiative.</p><p></p><p>In your game, I'm supposing that you don't picture that rolling high initiative represents anything visible. The argument I want to suggest is not that initiative has to represent something visible, but rather that a group can use a construct that maps to the rules, which are themselves mechanically cogent. That's an alternative to house-ruling.</p><p></p><p>At one point I wanted to frame that in terms of a formal fallacy that I was going to call "<em>Deciding what happens before rolling the dice!</em>" Meaning interpreting the rules to produce the outcome that our construct demands, rather than developing our mental construct from what the rules produce. The initiative case is a good example of that, because one can decide that there is no way an assassin can judge the readiness of her target or one can follow the rules and say yes, that must be what happens.</p></blockquote><p></p>
[QUOTE="clearstream, post: 6766044, member: 71699"] That's a good point about meta-gaming. It highlights an underlying issue I found earlier where the rules - mechanically cogent as they are - are not gelling with some posters' mental construct (picture of what the rules represent). For example, for me your assassin is not meta-gaming in the situation you discuss, because under my mental construct rolling initiative represents something tangible and visible about a creature's state. So in my game our assassin sees that her target is on-balance, possibly looking wary or at least not flat-footed. Something always true of characters with the Alert feat! Or she sees that her target is caught up in introspection, not wary, flat-footed... physical signs that outwardly confirm that they won/lost initiative. In your game, I'm supposing that you don't picture that rolling high initiative represents anything visible. The argument I want to suggest is not that initiative has to represent something visible, but rather that a group can use a construct that maps to the rules, which are themselves mechanically cogent. That's an alternative to house-ruling. At one point I wanted to frame that in terms of a formal fallacy that I was going to call "[I]Deciding what happens before rolling the dice![/I]" Meaning interpreting the rules to produce the outcome that our construct demands, rather than developing our mental construct from what the rules produce. The initiative case is a good example of that, because one can decide that there is no way an assassin can judge the readiness of her target or one can follow the rules and say yes, that must be what happens. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assassinate
Top