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*Dungeons & Dragons
Assassinate
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<blockquote data-quote="dmnqwk" data-source="post: 6767978" data-attributes="member: 6804204"><p>Well, to start with it's not instead. It specifies "In addition" but that's just splitting hairs.</p><p></p><p>Now, this is a common mistake that people make in 5th edition, in that they insist "rules are rules" and fail to apply common sense. If you ever see a referee in a sporting match you'd realise that sometimes you must enforce the letter of the law, while other times the spirit of the law is a better fit. With Assassinate, technically, if both sides are surprised then a Rogue would be unable to Assassinate, because the first round of combat would involve absolutely nothing.</p><p></p><p>But then we get into the realm of spirit versus letter and we would, as DMs, be expected to use a modicum of common sense to determine whether we feel an Assassin should be allowed to Assassinate when both sides are surprised. </p><p></p><p>Going further, it's up to the DM to determine whether or not a player "has" a turn if they are forced to skip it entirely at the start of combat. Some might decide "well you get a turn if you're held by a spell so sure, why not" while others can freely go "you've yet to react to the situation so sure, let's let the Assassin get a double hit off." To impose your will onto others is why arguments happen all over these forums, players failing to understand that DnD is just like any other game, and fairness is far more important than the rules (Such as helping a 14 year old in Trivial Pursuit more than her 17 year old sister even if the 17 year old complains it's not fair, when it really is).</p></blockquote><p></p>
[QUOTE="dmnqwk, post: 6767978, member: 6804204"] Well, to start with it's not instead. It specifies "In addition" but that's just splitting hairs. Now, this is a common mistake that people make in 5th edition, in that they insist "rules are rules" and fail to apply common sense. If you ever see a referee in a sporting match you'd realise that sometimes you must enforce the letter of the law, while other times the spirit of the law is a better fit. With Assassinate, technically, if both sides are surprised then a Rogue would be unable to Assassinate, because the first round of combat would involve absolutely nothing. But then we get into the realm of spirit versus letter and we would, as DMs, be expected to use a modicum of common sense to determine whether we feel an Assassin should be allowed to Assassinate when both sides are surprised. Going further, it's up to the DM to determine whether or not a player "has" a turn if they are forced to skip it entirely at the start of combat. Some might decide "well you get a turn if you're held by a spell so sure, why not" while others can freely go "you've yet to react to the situation so sure, let's let the Assassin get a double hit off." To impose your will onto others is why arguments happen all over these forums, players failing to understand that DnD is just like any other game, and fairness is far more important than the rules (Such as helping a 14 year old in Trivial Pursuit more than her 17 year old sister even if the 17 year old complains it's not fair, when it really is). [/QUOTE]
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