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Assassination 2: The Lost Children
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<blockquote data-quote="MetaVoid" data-source="post: 6126684" data-attributes="member: 87106"><p>Bellegon weathers the hit, but is aware he cannot take more then one or two such. His powers, suitable to deal with this kind of confrontation are few and far between.</p><p>Still, there is nothing to be done about it except not to present such juicy target next time.</p><p></p><p>He curses the brute and in a feat of sleight of hand, replaces his main hand rod and attacks the brute with a dagger in single action. Despite the speed (or because of it) little dagger only scratches at the ogres armor without penetrating. The drow quickly retreats from the brute, causing another swing, but nible drow evades it and races back toward the party, pulling shadows along as he goes.</p><p></p><p>[sblock=Actions]</p><p>Minor: Curse Ogre 4, gain +2 to defenses against it</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4032934/" target="_blank">Eldritch Strike vs AC (Ogre 4); damage; curse (1d20+13=18, 1d4+5+1d6=7, 1d6=5)</a> - probably a miss, if by any chance this is a hit then slide the ogre 1 square down and to the right and not trigger OA</p><p>Move: E15, gain shadowwalk concealment</p><p>triggers OA: <a href="http://invisiblecastle.com/roller/view/4033808/" target="_blank">Ogre OA vs AC 23 (Bellegon); damage (1d20+13=16, 2d8+7=21)</a> - miss</p><p>[/sblock]</p><p></p><p>[sblock=Bellegon Stats]</p><p><a href="http://leb.wikia.com/wiki/LEB:PC:_Bellegon_Darksun_(MetaVoid)" target="_blank">Bellegon Darksun</a>STATUS:</p><p>CURSED: Ogre 4</p><p>Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision</p><p>HP 49/65 Bloodied 32, Surge Value 16, Surges 7/7</p><p>AC 21; Fortitude 17, Reflex 19, Will 20</p><p>1 AP</p><p>Saving Throws:</p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Eldritch Strike</span></p><p><span style="color: Lime">Spiteful Glamor</span></p><p><span style="color: Lime">Fast Hands: once per round stash or retrieve item as free action</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Cloud of Darkness</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Cursebite</span></p><p><span style="color: Red">Shadow Step</span></p><p><span style="color: Red">Shared Agony</span></p><p><span style="color: Red">Life Siphon</span></p><p><span style="color: Red">Confounding Laugther</span></p><p><span style="color: Red">Takedown Strike</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Your Glorious Sacrifice</span></p><p><span style="color: DarkGray">Twilight of the Soul</span></p><p><span style="color: DarkGray">Ring of Pain</span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter</span></p><p><span style="color: Gold">Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll</span></p><p><span style="color: Gold">Grand master training (gloves of eldritch admixture): 5/5 charges</span></p><p><span style="color: Gold">Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter</span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Acrobat boots: at-will: stand up as minor</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6126684, member: 87106"] Bellegon weathers the hit, but is aware he cannot take more then one or two such. His powers, suitable to deal with this kind of confrontation are few and far between. Still, there is nothing to be done about it except not to present such juicy target next time. He curses the brute and in a feat of sleight of hand, replaces his main hand rod and attacks the brute with a dagger in single action. Despite the speed (or because of it) little dagger only scratches at the ogres armor without penetrating. The drow quickly retreats from the brute, causing another swing, but nible drow evades it and races back toward the party, pulling shadows along as he goes. [sblock=Actions] Minor: Curse Ogre 4, gain +2 to defenses against it Standard: [url=http://invisiblecastle.com/roller/view/4032934/]Eldritch Strike vs AC (Ogre 4); damage; curse (1d20+13=18, 1d4+5+1d6=7, 1d6=5)[/url] - probably a miss, if by any chance this is a hit then slide the ogre 1 square down and to the right and not trigger OA Move: E15, gain shadowwalk concealment triggers OA: [url=http://invisiblecastle.com/roller/view/4033808/]Ogre OA vs AC 23 (Bellegon); damage (1d20+13=16, 2d8+7=21)[/url] - miss [/sblock] [sblock=Bellegon Stats] [URL="http://leb.wikia.com/wiki/LEB:PC:_Bellegon_Darksun_(MetaVoid)"]Bellegon Darksun[/URL]STATUS: CURSED: Ogre 4 Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision HP 49/65 Bloodied 32, Surge Value 16, Surges 7/7 AC 21; Fortitude 17, Reflex 19, Will 20 1 AP Saving Throws: Speed 6 [COLOR=Lime] Eldritch Strike Spiteful Glamor Fast Hands: once per round stash or retrieve item as free action [/COLOR] [COLOR=Red] Cloud of Darkness Second Wind Cursebite Shadow Step Shared Agony Life Siphon Confounding Laugther Takedown Strike [/COLOR] [COLOR=DarkGray] Your Glorious Sacrifice Twilight of the Soul Ring of Pain [/COLOR] [COLOR=Gold] Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll Grand master training (gloves of eldritch admixture): 5/5 charges Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter Acrobat boots: at-will: stand up as minor [/COLOR] [/sblock] [/QUOTE]
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