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Assassination 2: The Lost Children
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<blockquote data-quote="MetaVoid" data-source="post: 6131629" data-attributes="member: 87106"><p>Bellegon curses the ogre he approached from behind and then jumps into it's shadow, echoing laughter, crazed as anything you ever heard dances between two locations as he emerges behind Czern. The dagger disappears into the folds of his cloak</p><p></p><p>[sblock=Actions]</p><p>Minor: Curse Ogre 1</p><p>Move: Shadow step to B2, gain Shadow walk concealment</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4048842/" target="_blank">Confounding laughter vs Will (ogre 4); psychic damage; curse (1d20+12+1=17, 1d10+7=9, 1d6=2)</a> - it's actually 16 I counted Prime shot from original location, but now Czern is closer. - MISS</p><p>Free: fast hands, put away the dagger</p><p></p><p></p><p>Immediate reaction: Life siphon: next time an ally takes damage, Bellegon regains 4 hp and gains +2 to hit to next attack roll</p><p>[/sblock]</p><p></p><p>[sblock=Bellegon Stats]</p><p><a href="http://leb.wikia.com/wiki/LEB:PC:_Bellegon_Darksun_(MetaVoid)" target="_blank">Bellegon Darksun</a></p><p>STATUS: unlucky <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>CURSED: Ogre 4, Ogre 1 - Bellegon has +2 to defenses vs these</p><p>Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision</p><p>HP 49/65 Bloodied 32, Surge Value 16, Surges 7/7</p><p>AC 21; Fortitude 17, Reflex 19, Will 20</p><p>1 AP</p><p>Saving Throws:</p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Eldritch Strike</span></p><p><span style="color: Lime">Spiteful Glamor</span></p><p><span style="color: Lime">Fast Hands: once per round stash or retrieve item as free action</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red">Cloud of Darkness</span></p><p><span style="color: Red">Second Wind</span></p><p><span style="color: Red">Cursebite</span></p><p><span style="color: Red"><s>Shadow Step</s></span></p><p><span style="color: Red">Shared Agony</span></p><p><span style="color: Red">Life Siphon</span></p><p><span style="color: Red"><s>Confounding Laugther</s></span></p><p><span style="color: Red">Takedown Strike</span></p><p><span style="color: Red"></span></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Your Glorious Sacrifice</span></p><p><span style="color: DarkGray">Twilight of the Soul</span></p><p><span style="color: DarkGray">Ring of Pain</span></p><p><span style="color: DarkGray"></span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter</span></p><p><span style="color: Gold">Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll</span></p><p><span style="color: Gold">Grand master training (gloves of eldritch admixture): 5/5 charges</span></p><p><span style="color: Gold">Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter</span></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Acrobat boots: at-will: stand up as minor</span></p><p><span style="color: Gold"></span></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 6131629, member: 87106"] Bellegon curses the ogre he approached from behind and then jumps into it's shadow, echoing laughter, crazed as anything you ever heard dances between two locations as he emerges behind Czern. The dagger disappears into the folds of his cloak [sblock=Actions] Minor: Curse Ogre 1 Move: Shadow step to B2, gain Shadow walk concealment Standard: [url=http://invisiblecastle.com/roller/view/4048842/]Confounding laughter vs Will (ogre 4); psychic damage; curse (1d20+12+1=17, 1d10+7=9, 1d6=2)[/url] - it's actually 16 I counted Prime shot from original location, but now Czern is closer. - MISS Free: fast hands, put away the dagger Immediate reaction: Life siphon: next time an ally takes damage, Bellegon regains 4 hp and gains +2 to hit to next attack roll [/sblock] [sblock=Bellegon Stats] [URL="http://leb.wikia.com/wiki/LEB:PC:_Bellegon_Darksun_(MetaVoid)"]Bellegon Darksun[/URL] STATUS: unlucky :) CURSED: Ogre 4, Ogre 1 - Bellegon has +2 to defenses vs these Initiative +7; Senses Passive Insight 14, Passive Perception 14, Darkvision HP 49/65 Bloodied 32, Surge Value 16, Surges 7/7 AC 21; Fortitude 17, Reflex 19, Will 20 1 AP Saving Throws: Speed 6 [COLOR=Lime] Eldritch Strike Spiteful Glamor Fast Hands: once per round stash or retrieve item as free action [/COLOR] [COLOR=Red] Cloud of Darkness Second Wind Cursebite [S]Shadow Step[/S] Shared Agony Life Siphon [S]Confounding Laugther[/S] Takedown Strike [/COLOR] [COLOR=DarkGray] Your Glorious Sacrifice Twilight of the Soul Ring of Pain [/COLOR] [COLOR=Gold] Talon amulet - Daily: Minor: melee attacker suffers 1d6 damage 'till the end of the encounter Knifethrower gloves: Daily : Free Action. When Bellegon hits with a thrown weapon attack he can add +5 power bonus to damage roll Grand master training (gloves of eldritch admixture): 5/5 charges Rod of Avernus - Daily: minor action - enemy that ends its turn adjacent to Bellegon takes 5 psychic damage 'till the end of the encounter Acrobat boots: at-will: stand up as minor [/COLOR] [/sblock] [/QUOTE]
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