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Assassination 2: The Lost Children
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<blockquote data-quote="KarinsDad" data-source="post: 6132185" data-attributes="member: 2011"><p>[OOC][Mention=10]Vertexx69[/Mention], Chael has Ogres 2 and 3 marked. It's a mark that costs a power point, so please do not use your mark on either of them. Thanks.[/OOC]</p><p></p><p>Chael moves into position to lock down two of the Ogres. <span style="color: Lime"><strong>"I got these two covered. Hit them, but don't distract them Rohna."</strong></span> Chael says</p><p></p><p><span style="color: Lime"><strong>*Stay with me Dusk.*</strong></span> </p><p></p><p>[sblock=Actions]</p><p>Move: Shift to E20, Dusk shifts to E21.</p><p>Standard: Conductive Defense Against Ogre 3.</p><p>Minor: Battlemind's Demand (costs power point) on Ogres 2 and 3, Marked -3 to hit anyone else</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4050046/" target="_blank">20 vs. Reflex, 11 damage.</a></p><p></p><p>Until the start of Chael's next turn, Ogre 3 takes 4 lightning damage whenever it hits one of her allies.</p><p></p><p>+2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael, +2 AC/Reflex start of encounter, +1 AC/Reflex boots of fencing master</p><p>[/sblock]</p><p>[sblock=Immediate Actions]</p><p>In order:</p><p></p><p>IR</p><p>Mind Spike</p><p>Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.</p><p>Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.</p><p></p><p></p><p>Not doing Guardian's Counter this round.</p><p></p><p>II</p><p>Guardian's Counter</p><p>Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.</p><p>Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.</p><p></p><p>Will only do Forceful Reversal Augment 1 (without shifting or pushing target) if the SECOND attacking of either Ogre 2 or Ogre 3 hits Chael.</p><p></p><p>IR</p><p>Forceful Reversal (augment 1)</p><p>Trigger: An enemy hits Chael.</p><p>Attack: +15 vs AC</p><p>Hit: 1d8+6 force damage, and Chael pushes the target 1 square.</p><p>Effect: Chael doesn’t get her normal standard action on her turn.</p><p>Augment 1:</p><p>Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.</p><p>Effect: Chael gets her normal standard action on her turn.</p><p>Augment 2</p><p>Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.</p><p>Effect: Chael gets her normal standard action on her turn.</p><p>[/sblock]</p><p></p><p>[sblock=stat block]</p><p>Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid</p><p>Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor), 5 temp hit points Dusk</p><p>Adverse Conditions:</p><p>Initiative: +5, Passive Insight: 27 Passive Perception: 27</p><p>Senses: Low Light Vision</p><p>Power Points: 3/4</p><p>HP 76/76</p><p>Bloodied 38</p><p>Surge Value 19; Surges Per-Day 12/12</p><p>AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5</p><p><strong>Currently AC: 34 Fortitude 24 Reflex 25 Will 25</strong> adjacent to Dusk, start of encounter bonus, boots of fencing master</p><p>Action Points: 1</p><p>Second Wind: Not Used</p><p>Dusk:</p><p>HP: 19/38 Senses: low light vision</p><p>Speed: 6, Initiative: equal to Chael's</p><p>AC: 23, Fortitude: 25, Reflex: 21, Will: 25</p><p><strong>Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26</strong> (adjacent to Chael)</p><p>Powers:</p><p><span style="color: lime">At will: </span></p><p><span style="color: lime">Battlemind's Demand</span></p><p><span style="color: lime">Conductive Defense</span></p><p><span style="color: lime">Forceful Reversal</span></p><p><span style="color: lime">Magic Stone</span></p><p><span style="color: lime">Melee Basic</span></p><p><span style="color: lime">Mind Spike</span></p><p><span style="color: red">Encounter: </span></p><p><span style="color: red">Camouflage Cloak</span></p><p><span style="color: red">Guardian's Counter</span></p><p><span style="color: red">Healing Word</span></p><p><span style="color: red">Longtooth Shifting</span></p><p><s><span style="color: red">Psionic Vigor</span></s></p><p><span style="color: red">Second Wind</span></p><p><span style="color: red">Spirited Wind</span></p><p><s><span style="color: red">Wind Wall</span></s></p><p><span style="color: gray">Daily: </span></p><p><span style="color: gray">Aspect Of Elevated Harmony</span></p><p><span style="color: gray">Wall of Thorns</span></p><p>Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception</p><p>Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery</p><p>Feats:</p><p>Hybrid Talent</p><p>Heart of the Blade</p><p>Melee Training (Wisdom)</p><p>Mark of Warding</p><p>Longtooth Spirit Shifter</p><p>Magic Items:</p><p>Belt of Vigor </p><p><span style="color: red">Boots of Fencing Master</span></p><p>Amulet of Protection +2 </p><p><span style="color: red">Twilight Heavy Shield</span></p><p><span style="color: red">Blood Fury Longsword +2</span></p><p><span style="color: gray">Cloak of Displacement +2</span></p><p><span style="color: gray">Dragonrider Scale +3</span></p><p><span style="color: gray">Summon Fire Beetle</span></p><p>Siberys Shard of the Mage </p><p>2 Potions of Healing </p><p>Companion Defender </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6132185, member: 2011"] [OOC][Mention=10]Vertexx69[/Mention], Chael has Ogres 2 and 3 marked. It's a mark that costs a power point, so please do not use your mark on either of them. Thanks.[/OOC] Chael moves into position to lock down two of the Ogres. [COLOR=Lime][B]"I got these two covered. Hit them, but don't distract them Rohna."[/B][/COLOR] Chael says [COLOR=Lime][B]*Stay with me Dusk.*[/B][/COLOR] [sblock=Actions] Move: Shift to E20, Dusk shifts to E21. Standard: Conductive Defense Against Ogre 3. Minor: Battlemind's Demand (costs power point) on Ogres 2 and 3, Marked -3 to hit anyone else [url=http://invisiblecastle.com/roller/view/4050046/]20 vs. Reflex, 11 damage.[/url] Until the start of Chael's next turn, Ogre 3 takes 4 lightning damage whenever it hits one of her allies. +2 to defenses to Chael due to Dusk, +1 to Dusk's defenses due to Chael, +2 AC/Reflex start of encounter, +1 AC/Reflex boots of fencing master [/sblock] [sblock=Immediate Actions] In order: IR Mind Spike Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target. Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally. Not doing Guardian's Counter this round. II Guardian's Counter Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack. Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker. Will only do Forceful Reversal Augment 1 (without shifting or pushing target) if the SECOND attacking of either Ogre 2 or Ogre 3 hits Chael. IR Forceful Reversal (augment 1) Trigger: An enemy hits Chael. Attack: +15 vs AC Hit: 1d8+6 force damage, and Chael pushes the target 1 square. Effect: Chael doesn’t get her normal standard action on her turn. Augment 1: Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn. Effect: Chael gets her normal standard action on her turn. Augment 2 Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn. Effect: Chael gets her normal standard action on her turn. [/sblock] [sblock=stat block] Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor), 5 temp hit points Dusk Adverse Conditions: Initiative: +5, Passive Insight: 27 Passive Perception: 27 Senses: Low Light Vision Power Points: 3/4 HP 76/76 Bloodied 38 Surge Value 19; Surges Per-Day 12/12 AC 29 Fortitude 22 Reflex 20 Will 23 Speed 5 [B]Currently AC: 34 Fortitude 24 Reflex 25 Will 25[/B] adjacent to Dusk, start of encounter bonus, boots of fencing master Action Points: 1 Second Wind: Not Used Dusk: HP: 19/38 Senses: low light vision Speed: 6, Initiative: equal to Chael's AC: 23, Fortitude: 25, Reflex: 21, Will: 25 [B]Currently AC: 24, Fortitude: 26, Reflex: 22, Will: 26[/B] (adjacent to Chael) Powers: [COLOR=lime]At will: [/COLOR] [COLOR=lime]Battlemind's Demand[/COLOR] [COLOR=lime]Conductive Defense[/COLOR] [COLOR=lime]Forceful Reversal[/COLOR] [COLOR=lime]Magic Stone[/COLOR] [COLOR=lime]Melee Basic[/COLOR] [COLOR=lime]Mind Spike[/COLOR] [COLOR=red]Encounter: [/COLOR] [COLOR=red]Camouflage Cloak[/COLOR] [COLOR=red]Guardian's Counter[/COLOR] [COLOR=red]Healing Word[/COLOR] [COLOR=red]Longtooth Shifting[/COLOR] [s][COLOR=red]Psionic Vigor[/COLOR][/s] [COLOR=red]Second Wind[/COLOR] [COLOR=red]Spirited Wind[/COLOR] [s][COLOR=red]Wind Wall[/COLOR][/s] [COLOR=gray]Daily: [/COLOR] [COLOR=gray]Aspect Of Elevated Harmony[/COLOR] [COLOR=gray]Wall of Thorns[/COLOR] Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery Feats: Hybrid Talent Heart of the Blade Melee Training (Wisdom) Mark of Warding Longtooth Spirit Shifter Magic Items: Belt of Vigor [COLOR=red]Boots of Fencing Master[/COLOR] Amulet of Protection +2 [COLOR=red]Twilight Heavy Shield[/COLOR] [COLOR=red]Blood Fury Longsword +2[/COLOR] [COLOR=gray]Cloak of Displacement +2[/COLOR] [COLOR=gray]Dragonrider Scale +3[/COLOR] [COLOR=gray]Summon Fire Beetle[/COLOR] Siberys Shard of the Mage 2 Potions of Healing Companion Defender [/sblock] [/QUOTE]
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