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<blockquote data-quote="Neurotic" data-source="post: 6147824" data-attributes="member: 24380"><p><em><span style="color: #008080">"Malehan, fall back!"</span></em> echoes in point warriors head</p><p></p><p><span style="color: #696969">OOC: 4M, don't kill him just because the player went MIA <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> On purpose putting myself next to low Will fighters...hopefully my defense will save someone <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></span></p><p></p><p>Moments after, Rhona gets exasperated and hopeful instruction.</p><p><span style="color: #008080"><em>"Rhona, go get that caster before you kill us all. I'll keep looking over your shoulders in case you need help."</em></span> </p><p></p><p>[sblock=Actions]</p><p>Move: G15</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/4098168/" target="_blank">Sacred Flame vs M1 Ref; radiant damage (1d20+14=27, 1d6+7=8)</a> - Ven gets +1 all defenses vs M1</p><p>Malehan/@FourMonos, gets 8 temp hp</p><p></p><p>Immediates:</p><p>If Rhona and/or Czern would be saved by Bastion of mental clarity, use it, I don't look forward to them hitting me <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If the above is not used, then use Reverent Mettle to reduce damage by 8 on either Malehan or Bellegon (depending on minotaurs order of actions - I have to wait for the casters)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Venakhad stats]</p><p>Initiative +7; Senses Passive Insight 30, Passive Perception 21</p><p>HP 58/69 <span style="color: #008000">+ 5 temp hp</span>, Bloodied 34, Surge Value 17, Surges 7/8</p><p>AC 24; Fortitude 18, Reflex 19, Will 24</p><p>STATUS: +1 all defenses vs M1</p><p></p><p>1/1 AP</p><p>Speed 6</p><p><span style="color: Lime"></span></p><p><span style="color: Lime">Astral Seal</span></p><p><span style="color: Lime">Sacred Flame</span></p><p><span style="color: Lime"></span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Divine Glow</s></span></p><p><span style="color: Red"><s>Hymn of Resurgence</s></span></p><p><span style="color: Red">Bastion of Mental Clarity</span></p><p><span style="color: Red">Prescient Maneuver</span></p><p><span style="color: Red">Shinning Symbol</span></p><p><span style="color: Red">Peacemaker's Light</span></p><p><span style="color: Red"></span></p><p><span style="color: Red"><s>Healing Word</s></span></p><p><span style="color: Red">Healing Word</span></p><p><span style="color: Red">Healer's Mercy</span></p><p><span style="color: Red">Divine Fortune</span></p><p><span style="color: Red"></span></p><p></p><p><span style="color: DarkGray"></span></p><p><span style="color: DarkGray">Moment of Glory</span></p><p><span style="color: DarkGray">Return From Death's Door</span></p><p><span style="color: DarkGray">Iron to Glass</span></p><p><span style="color: DarkGray">Blade Barrier</span></p><p><span style="color: DarkGray"></span></p><p></p><p><span style="color: Gold"></span></p><p><span style="color: Gold">Symbol of the Holy Nimbus +2 Critical: +2d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points</span></p><p><span style="color: Gold">Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value.</span></p><p><span style="color: Gold">Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter.</span></p><p><span style="color: Gold">Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result.</span></p><p><span style="color: Gold">Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks</span></p><p><span style="color: Gold">Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain.</span></p><p><span style="color: Gold"></span></p><p></p><p>[sblock=Immediates]</p><p>if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain:</p><p><span style="color: DarkRed">Bastion of Mental Clarity</span> <span style="color: rgb(105, 105, 105)">(Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ? [Racial power]</span></p><p><span style="color: rgb(105, 105, 105)">Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.</span></p><p></p><p>If it would make the attack hit on non-minion or make saving throw succeed</p><p><span style="color: DarkRed">Divine Fortune </span>(Free; Channel Divinity; encounter) ? [Divine]</p><p>Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn.</p><p></p><p>If an ally is critted or would drop or the fight is winding down:</p><p><span style="color: DarkRed">Reverent Mettle:</span> Immediate interrupt, reduce damage by 8</p><p></p><p>if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet:</p><p><span style="color: DarkRed">Prescient Maneuver</span> (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter)</p><p>Venakhad shifts 3 squares</p><p></p><p>As needed:</p><p><span style="color: Gray">Return From Death's Door</span> (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ? [Divine, Healing]</p><p>Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 6147824, member: 24380"] [I][COLOR="#008080"]"Malehan, fall back!"[/COLOR][/I] echoes in point warriors head [COLOR="#696969"]OOC: 4M, don't kill him just because the player went MIA :p On purpose putting myself next to low Will fighters...hopefully my defense will save someone :)[/COLOR] Moments after, Rhona gets exasperated and hopeful instruction. [COLOR="#008080"][I]"Rhona, go get that caster before you kill us all. I'll keep looking over your shoulders in case you need help."[/I][/COLOR] [sblock=Actions] Move: G15 Standard: [url=http://invisiblecastle.com/roller/view/4098168/]Sacred Flame vs M1 Ref; radiant damage (1d20+14=27, 1d6+7=8)[/url] - Ven gets +1 all defenses vs M1 Malehan/@FourMonos, gets 8 temp hp Immediates: If Rhona and/or Czern would be saved by Bastion of mental clarity, use it, I don't look forward to them hitting me :) If the above is not used, then use Reverent Mettle to reduce damage by 8 on either Malehan or Bellegon (depending on minotaurs order of actions - I have to wait for the casters) [/sblock] [sblock=Venakhad stats] Initiative +7; Senses Passive Insight 30, Passive Perception 21 HP 58/69 [COLOR="#008000"]+ 5 temp hp[/COLOR], Bloodied 34, Surge Value 17, Surges 7/8 AC 24; Fortitude 18, Reflex 19, Will 24 STATUS: +1 all defenses vs M1 1/1 AP Speed 6 [COLOR=Lime] Astral Seal Sacred Flame [/COLOR] [COLOR=Red] [S]Divine Glow[/S] [S]Hymn of Resurgence[/S] Bastion of Mental Clarity Prescient Maneuver Shinning Symbol Peacemaker's Light [S]Healing Word[/S] Healing Word Healer's Mercy Divine Fortune [/COLOR] [COLOR=DarkGray] Moment of Glory Return From Death's Door Iron to Glass Blade Barrier [/COLOR] [COLOR=Gold] Symbol of the Holy Nimbus +2 Critical: +2d6. Property: When healing word is used Venakhad and allies withing 5 squares get 5 temporary hit points Healer's Brooch +1 Property: +1 NADs. When Venakhad uses power that regains hit points to the target(s) add +1 to regained value. Medic's Mace +1 Critical: +1d6 radiant damage, Property: when Venakhad uses Channel Divinity power one ally within 10 squares regains 4 hp. Daily power: standard action: regain use of Channel Divinity for this encounter. Delver's Hide +2 Daily power: free action: gain +2 bonus to saving throw just rolled. Use new result. Helm of Battle Property: Venakhad and allies within 5 squares of him get +1 item bonus to initiative checks Spell Anchors Daily Free Action: Sustain one power that normally requires a minor action to sustain. [/COLOR] [sblock=Immediates] if two or more allies would be saved from the attack, if one ally would be dropped by the attack or dropped into hazardous terrain: [COLOR="DarkRed"]Bastion of Mental Clarity[/COLOR] [COLOR="rgb(105, 105, 105)"](Immediate Interrupt when An enemy hits or misses Venakhad with an attack against his Will.; encounter) ? [Racial power] Close burst 5; Target: Each ally in burst Effect: Each target gains a +4 power bonus to Will until the end of your next turn.[/COLOR] If it would make the attack hit on non-minion or make saving throw succeed [COLOR="DarkRed"]Divine Fortune [/COLOR](Free; Channel Divinity; encounter) ? [Divine] Effect: Venakhad gains a +1 bonus to his next attack roll or saving throw before the end of his next turn. If an ally is critted or would drop or the fight is winding down: [COLOR="DarkRed"]Reverent Mettle:[/COLOR] Immediate interrupt, reduce damage by 8 if it would prevent charger from hitting (by moving out of range) or if it can position Venakhad for Peacemakers light (burst 2) and Peacemaker light wasn't used yet: [COLOR="DarkRed"]Prescient Maneuver[/COLOR] (Immediate Interrupt when Enemy moves willingly on it's turn within 5 squares of Venakhad; encounter) Venakhad shifts 3 squares As needed: [COLOR="Gray"]Return From Death's Door[/COLOR] (Immediate Interrupt when An ally withing withing 20 squares fails a death saving throw; daily) ? [Divine, Healing] Target succeedes on death saving throw and can spend a healing surge and regain extra 7 hp [/sblock] [/sblock] [/QUOTE]
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