Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Assassination! DM: FourMonos Judge: Renau1g
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FourMonos" data-source="post: 5904268" data-attributes="member: 88601"><p><strong>Street Fight, Round 1</strong></p><p></p><p>[GM]Just give a little poke to @<u><a href="http://www.enworld.org/forum/member.php?u=48854" target="_blank">Vertexx69</a></u> to see if he's ready. </p><p></p><p></p><p></p><p>Also, as r1 has generously offered to judge, how do I change the name of the original post?[/GM]</p><p></p><p></p><p>The ruffians make no show of hiding from the approaching heroes. Evidently a show of force is enough to deter most people. Those pedestrians who are near the heroes and the goons see the drawn weapons, recognize the signs of pending trouble and start to withdraw from the action. Those between the heroes and their target continue on in a blissfully unaware manner. Tension builds...</p><p></p><p></p><p></p><p>[sblock=perception 20] The goons have all deferred in some way to the man with whom the man in black stopped and talked. He must be in charge. He is near the back, #8 on the map [/sblock] </p><p></p><p></p><p>[sblock=current conditions] Squares around the carts and booths are full of people and are currently considered difficult terrain and partial cover.</p><p></p><p></p><p>With that in mind, depending on your alignment, blasts and bursts that hit any of these squares will injury innocent bystanders.</p><p></p><p></p><p>Heroes can try to clear the street if they would like... use your imagination.</p><p></p><p>[/sblock]</p><p></p><p></p><p>[sblock= Round Summary]</p><p>First round... nothing has happened yet.</p><p>[/sblock]</p><p></p><p>[sblock=Map Details]</p><p>Illumination: Daylight. </p><p></p><p>Black squares are buildings. </p><p></p><p>Brown squares are carts/booths: difficult terrain.</p><p></p><p></p><p>*Currently all squares around carts and booths are difficult terrain due to pedestrians.*</p><p></p><p> </p><p><a href="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdDBxRlVTa1dGUUZlRGY2NXZ5enN0NUE#gid=0" target="_blank">Map</a>.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Stats]</p><p> </p><p><span style="color: Sienna">Czern Belog</span> (E-10): 85/85; HS 14/15; AP 1; Second Wind; Status:</p><p></p><p><span style="color: YellowGreen">Chael</span>: (D-10): 66/66; HS 12/12; AP 1; Second Wind; Status: <span style="color: Lime">+2 all defenses (Dusk)</span></p><p></p><p><em>Dusk: (C-9): 33/33 AC 21 F 23 R 19 W 15 Bonus: +1 defenses if adjacent to Chael.</em></p><p> </p><p> <span style="color: DarkOrange">Malehan</span> (F-10): 68/68; HS 9/9; AP 1; Second Wind; Status:</p><p></p><p><span style="color: Red">Alexia Madgearu </span>(D-9): 65/65; HS 11/11; AP 1; Second Wind; Status: <span style="color: Lime">+2 all defenses (Dusk)</span></p><p></p><p><strong><span style="color: Purple">kal-Tarron</span></strong> (F-8): 56/56; HS 8/8; AP 1; Second Wind; Status:</p><p></p><p><span style="color: Gray">Venakhad</span> (F-7): 59/59; HS 8/8; AP 1; Second Wind; Status: </p><p><span style="color: DarkRed"></span></p><p><span style="color: DarkRed">Rohna</span> (??): 76/76; HS 13/13; AP 1; Second Wind; Status;</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemy Actions]</p><p></p><p>Initiative <a href="http://invisiblecastle.com/roller/view/3508032/" target="_blank">26</a></p><p></p><p>[/sblock]</p><p></p><p>[sblock=Enemies]</p><p>Ruffians: ??AC ??F ??R ??W</p><p></p><p>1: (G-32) Damage taken:</p><p>2: (E-32) Damage taken:</p><p></p><p></p><p>Thugs: ??AC ??F ??R ??W</p><p>1. (C-27) Damage taken:</p><p>2. (F-30) Damage taken:</p><p></p><p></p><p>Goons: ??AC ??F ??R ??W</p><p>1. (B-29) Damage taken:</p><p>2. (D-29) Damage taken:</p><p>3. (F-28) Damage taken:</p><p></p><p></p><p>Ringleader: (C-31) ??AC ??F ??R ??W</p><p>Damage taken:</p><p>[/sblock]</p><p></p><p></p><p>[GM] Villains rolled a <a href="http://invisiblecastle.com/roller/view/3508032/" target="_blank">26</a> for initiative. If you beat that, feel free to go.[/GM]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5904268, member: 88601"] [b]Street Fight, Round 1[/b] [GM]Just give a little poke to @[U][URL="http://www.enworld.org/forum/member.php?u=48854"]Vertexx69[/URL][/U] to see if he's ready. Also, as r1 has generously offered to judge, how do I change the name of the original post?[/GM] The ruffians make no show of hiding from the approaching heroes. Evidently a show of force is enough to deter most people. Those pedestrians who are near the heroes and the goons see the drawn weapons, recognize the signs of pending trouble and start to withdraw from the action. Those between the heroes and their target continue on in a blissfully unaware manner. Tension builds... [sblock=perception 20] The goons have all deferred in some way to the man with whom the man in black stopped and talked. He must be in charge. He is near the back, #8 on the map [/sblock] [sblock=current conditions] Squares around the carts and booths are full of people and are currently considered difficult terrain and partial cover. With that in mind, depending on your alignment, blasts and bursts that hit any of these squares will injury innocent bystanders. Heroes can try to clear the street if they would like... use your imagination. [/sblock] [sblock= Round Summary] First round... nothing has happened yet. [/sblock] [sblock=Map Details] Illumination: Daylight. Black squares are buildings. Brown squares are carts/booths: difficult terrain. *Currently all squares around carts and booths are difficult terrain due to pedestrians.* [URL="https://docs.google.com/spreadsheet/ccc?key=0AuZTiaUgMLkzdDBxRlVTa1dGUUZlRGY2NXZ5enN0NUE#gid=0"]Map[/URL]. [/sblock] [sblock=Stats] [COLOR=Sienna]Czern Belog[/COLOR] (E-10): 85/85; HS 14/15; AP 1; Second Wind; Status: [COLOR=YellowGreen]Chael[/COLOR]: (D-10): 66/66; HS 12/12; AP 1; Second Wind; Status: [COLOR=Lime]+2 all defenses (Dusk)[/COLOR] [I]Dusk: (C-9): 33/33 AC 21 F 23 R 19 W 15 Bonus: +1 defenses if adjacent to Chael.[/I] [COLOR=DarkOrange]Malehan[/COLOR] (F-10): 68/68; HS 9/9; AP 1; Second Wind; Status: [COLOR=Red]Alexia Madgearu [/COLOR](D-9): 65/65; HS 11/11; AP 1; Second Wind; Status: [COLOR=Lime]+2 all defenses (Dusk)[/COLOR] [B][COLOR=Purple]kal-Tarron[/COLOR][/B] (F-8): 56/56; HS 8/8; AP 1; Second Wind; Status: [COLOR=Gray]Venakhad[/COLOR] (F-7): 59/59; HS 8/8; AP 1; Second Wind; Status: [COLOR=DarkRed] Rohna[/COLOR] (??): 76/76; HS 13/13; AP 1; Second Wind; Status; [/sblock] [sblock=Enemy Actions] Initiative [URL="http://invisiblecastle.com/roller/view/3508032/"]26[/URL] [/sblock] [sblock=Enemies] Ruffians: ??AC ??F ??R ??W 1: (G-32) Damage taken: 2: (E-32) Damage taken: Thugs: ??AC ??F ??R ??W 1. (C-27) Damage taken: 2. (F-30) Damage taken: Goons: ??AC ??F ??R ??W 1. (B-29) Damage taken: 2. (D-29) Damage taken: 3. (F-28) Damage taken: Ringleader: (C-31) ??AC ??F ??R ??W Damage taken: [/sblock] [GM] Villains rolled a [URL="http://invisiblecastle.com/roller/view/3508032/"]26[/URL] for initiative. If you beat that, feel free to go.[/GM] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Eberron
Assassination! DM: FourMonos Judge: Renau1g
Top