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Assassination! DM: FourMonos Judge: Renau1g
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<blockquote data-quote="FourMonos" data-source="post: 5906362" data-attributes="member: 88601"><p>[OOC][MENTION=2011]KarinsDad[/MENTION] I hear you, I really do. But this isn't a table top game, so we have to make some accommodations to make the game run smoother. I think of it as 'a game similar to D&D'. It just doesn't run as smoothly when everyone isn't sitting/standing at the same table, thus my take is: our rules are a little different.</p><p></p><p>As I said before, this is my second time DM'ing. Still learning what works for me and the players. I think you've got some good points.</p><p></p><p>So, let me change hats.... [/OOC]</p><p></p><p>[GM] First, I like the fluid maps. I don't like it (when I'm a player) when I have to ask for a mid-round map update to figure out who died, made a zone, is in what square now (or ret-con when two people ended up in the same square) and all the other things that happen after each post. This makes the game move faster, which while not <em>always </em>be the ideal way to play, the faster the game moves, the better it is for <em>almost </em>everyone's enjoyment. So I'm sticking with it.</p><p></p><p>Same with Mal's rules (or Mal rules!). Post when you can post. You can RP explain delays in actions why someone (crazy undead death knight you've never met before) would rush in where your character may be waiting for an opportunity, but the system favors ease of use.</p><p></p><p>All the character's starting positions are marked on the [stats] and [enemies] sections of my posts. If you're not sure where people were at the beginning of the turn, feel free to check there. I try to double check everything on the DM posts before finishing a post, but I'm human and sometimes mistakes happen.</p><p></p><p>That said, I would like everyone to <span style="font-size: 12px"><strong>post their move</strong> </span>from here on out and see how that goes. It only takes another sentence in your post to say "Move K-2, 3, 4, L-5". So please try to do so in order to monitor conditions/terrain/hazards.</p><p></p><p>[MENTION=24380]Neurotic[/MENTION] I did keep an extra tab for stats, conditions, hit points, ect on the map before (as you recall from my L4W adventure) but it was just too damn redundant. And I thought a relative waste of time. If everyone requests a section on the map that has all these highlighted, I can do so. However, that's why I keep those update on the DM posts.</p><p></p><p>Also, I should have marked the pedestrians on the map to indicate the difficult terrain areas. I intended it to change as it went, but I will add that to the map now, including a key.</p><p></p><p>Lastly, I didn't label the enemies on purpose. You don't know these guys. They don't have name tags like "Hello my name is <span style="font-family: 'Comic Sans MS'">BOB</span> and I'm gonna stab you in the throat". If they were a ghoul, gnoll and a human, different story, but these guys are bunch of humans you've never met before. That's why I added the free perception check to help start identifying who is who <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />. I actually thought you, in particular, would really like that aspect. </p><p></p><p>As always, I appreciate the feedback and constructive criticism.[/GM]</p></blockquote><p></p>
[QUOTE="FourMonos, post: 5906362, member: 88601"] [OOC][MENTION=2011]KarinsDad[/MENTION] I hear you, I really do. But this isn't a table top game, so we have to make some accommodations to make the game run smoother. I think of it as 'a game similar to D&D'. It just doesn't run as smoothly when everyone isn't sitting/standing at the same table, thus my take is: our rules are a little different. As I said before, this is my second time DM'ing. Still learning what works for me and the players. I think you've got some good points. So, let me change hats.... [/OOC] [GM] First, I like the fluid maps. I don't like it (when I'm a player) when I have to ask for a mid-round map update to figure out who died, made a zone, is in what square now (or ret-con when two people ended up in the same square) and all the other things that happen after each post. This makes the game move faster, which while not [I]always [/I]be the ideal way to play, the faster the game moves, the better it is for [I]almost [/I]everyone's enjoyment. So I'm sticking with it. Same with Mal's rules (or Mal rules!). Post when you can post. You can RP explain delays in actions why someone (crazy undead death knight you've never met before) would rush in where your character may be waiting for an opportunity, but the system favors ease of use. All the character's starting positions are marked on the [stats] and [enemies] sections of my posts. If you're not sure where people were at the beginning of the turn, feel free to check there. I try to double check everything on the DM posts before finishing a post, but I'm human and sometimes mistakes happen. That said, I would like everyone to [SIZE=3][B]post their move[/B] [/SIZE]from here on out and see how that goes. It only takes another sentence in your post to say "Move K-2, 3, 4, L-5". So please try to do so in order to monitor conditions/terrain/hazards. [MENTION=24380]Neurotic[/MENTION] I did keep an extra tab for stats, conditions, hit points, ect on the map before (as you recall from my L4W adventure) but it was just too damn redundant. And I thought a relative waste of time. If everyone requests a section on the map that has all these highlighted, I can do so. However, that's why I keep those update on the DM posts. Also, I should have marked the pedestrians on the map to indicate the difficult terrain areas. I intended it to change as it went, but I will add that to the map now, including a key. Lastly, I didn't label the enemies on purpose. You don't know these guys. They don't have name tags like "Hello my name is [FONT=Comic Sans MS]BOB[/FONT] and I'm gonna stab you in the throat". If they were a ghoul, gnoll and a human, different story, but these guys are bunch of humans you've never met before. That's why I added the free perception check to help start identifying who is who ;). I actually thought you, in particular, would really like that aspect. As always, I appreciate the feedback and constructive criticism.[/GM] [/QUOTE]
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