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Assassination! DM: FourMonos Judge: Renau1g
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<blockquote data-quote="KarinsDad" data-source="post: 6004516" data-attributes="member: 2011"><p><span style="color: Lime"><strong>"Don't shoot missiles over here because the Wind Wall will deflect them. Dusk and I've got this side. Take out the rest."</strong></span> Chael shouts confidently.</p><p></p><p><span style="color: Lime"><strong>*Dusk, with me.*</strong></span></p><p></p><p>[sblock=Actions]</p><p>Move: Move to E21, Dusk move to E20</p><p>Minor: Twilight Heavy Shield</p><p></p><p>Chael actives an aura 1 that lasts until the end of the encounter or until she moves. She and each creature in the aura have partial concealment against ranged attacks.</p><p></p><p>Standard: Wind Wall on GCF2, GCF3, GG1, GF1.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3676091/" target="_blank">30 GCF2, 13 GCF3 (auto-miss), 31 GG1, 23 GF1 vs. Fort, 13 damage</a></p><p></p><p>The wall creates a zone that lasts until the end of Chael's next turn. The zone grants superior cover against ranged attacks made through it that target AC or Reflex.</p><p></p><p>Tried to slide GCF2 and GG1 off wall, but they both made their saves. Figures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><a href="http://invisiblecastle.com/roller/view/3676097/" target="_blank">10, 11</a></p><p></p><p>GCF2 and GG1 are prone.</p><p></p><p>If GF1 gets hit, try to slide him off wall. You'll need to roll the save 4M. If he fails, he's in, if he makes it, he's prone.</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Immediate Actions]</p><p>In order:</p><p></p><p>IR</p><p>Mind Spike</p><p>Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target.</p><p>Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally.</p><p></p><p>II</p><p>Guardian's Counter</p><p>Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.</p><p>Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.</p><p></p><p>IR</p><p>Forceful Reversal (augment 1)</p><p>Trigger: An enemy hits Chael.</p><p>Attack: +14 vs AC</p><p>Hit: 1d8+6 force damage, and Chael pushes the target 1 square.</p><p>Effect: Chael doesn’t get her normal standard action on her turn.</p><p>Augment 1:</p><p>Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.</p><p>Effect: Chael gets her normal standard action on her turn.</p><p>Augment 2</p><p>Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.</p><p>Effect: Chael gets her normal standard action on her turn.</p><p>[/sblock]</p><p></p><p>[sblock=stat block]</p><p>Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid</p><p>Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)</p><p>Adverse Conditions:</p><p>Initiative: +4 Passive Insight: 26 Passive Perception: 26</p><p>Senses: Low Light Vision</p><p>Power Points: 3/4</p><p>HP 66/66</p><p>Bloodied 33</p><p>Surge Value 17; Surges Per-Day 12/12</p><p>AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5</p><p><strong>Currently AC: 30 Fortitude 25 Reflex 21 Will 24</strong> plus Twilight Heavy Shield ranged concealment</p><p></p><p>Action Points: 0</p><p>Second Wind: Not Used</p><p></p><p>Dusk:</p><p>HP: 33 Senses: low light vision</p><p>Speed: 6, Initiative: equal to Chael's</p><p>AC: 21, Fortitude: 23, Reflex: 19, Will: 15</p><p><strong>Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16</strong> plus cover bonus by Chael plus Twilight Heavy Shield ranged concealment</p><p></p><p>Powers:</p><p><span style="color: lime">At will: </span></p><p><span style="color: lime">Battlemind's Demand</span></p><p><span style="color: lime">Conductive Defense</span></p><p><span style="color: lime">Forceful Reversal</span></p><p><span style="color: lime">Magic Stone</span></p><p><span style="color: lime">Melee Basic</span></p><p><span style="color: lime">Mind Spike</span></p><p></p><p><span style="color: red">Encounter: </span></p><p><span style="color: red">Camouflage Cloak</span></p><p><span style="color: red">Guardian's Counter</span></p><p><span style="color: red">Healing Word</span></p><p><span style="color: red">Longtooth Shifting</span></p><p><s><span style="color: red">Psionic Vigor</span></s></p><p><span style="color: red">Second Wind</span></p><p><s><span style="color: red">Wind Wall</span></s></p><p></p><p><span style="color: gray">Daily: </span></p><p><span style="color: gray">Aspect Of Elevated Harmony</span></p><p><s><span style="color: gray">Wall of Thorns</span></s></p><p></p><p></p><p>Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception</p><p>Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery</p><p></p><p>Feats:</p><p>Hybrid Talent</p><p>Heart of the Blade</p><p>Melee Training (Wisdom)</p><p>Mark of Warding</p><p>Longtooth Spirit Shifter</p><p></p><p>Magic Items:</p><p>Belt of Vigor </p><p><span style="color: red">Boots of Fencing Master</span></p><p>Amulet of Protection +2 </p><p><s><span style="color: red">Twilight Heavy Shield</span></s></p><p><span style="color: red">Blood Fury Longsword +2</span></p><p><s><span style="color: gray">Dragonrider Scale +3</span></s></p><p>Siberys Shard of the Mage </p><p>2 Potions of Healing </p><p>Companion Defender </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6004516, member: 2011"] [COLOR=Lime][B]"Don't shoot missiles over here because the Wind Wall will deflect them. Dusk and I've got this side. Take out the rest."[/B][/COLOR] Chael shouts confidently. [COLOR=Lime][B]*Dusk, with me.*[/B][/COLOR] [sblock=Actions] Move: Move to E21, Dusk move to E20 Minor: Twilight Heavy Shield Chael actives an aura 1 that lasts until the end of the encounter or until she moves. She and each creature in the aura have partial concealment against ranged attacks. Standard: Wind Wall on GCF2, GCF3, GG1, GF1. [url=http://invisiblecastle.com/roller/view/3676091/]30 GCF2, 13 GCF3 (auto-miss), 31 GG1, 23 GF1 vs. Fort, 13 damage[/url] The wall creates a zone that lasts until the end of Chael's next turn. The zone grants superior cover against ranged attacks made through it that target AC or Reflex. Tried to slide GCF2 and GG1 off wall, but they both made their saves. Figures. ;) [url=http://invisiblecastle.com/roller/view/3676097/]10, 11[/url] GCF2 and GG1 are prone. If GF1 gets hit, try to slide him off wall. You'll need to roll the save 4M. If he fails, he's in, if he makes it, he's prone. [/sblock] [sblock=Immediate Actions] In order: IR Mind Spike Trigger: An adjacent enemy marked by Chael deals damage to her ally with an attack that doesn’t include her as a target. Effect: The target takes force and psychic damage equal to the damage that its attack dealt to Chael's ally. II Guardian's Counter Close burst 2; Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack. Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker. IR Forceful Reversal (augment 1) Trigger: An enemy hits Chael. Attack: +14 vs AC Hit: 1d8+6 force damage, and Chael pushes the target 1 square. Effect: Chael doesn’t get her normal standard action on her turn. Augment 1: Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn. Effect: Chael gets her normal standard action on her turn. Augment 2 Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn. Effect: Chael gets her normal standard action on her turn. [/sblock] [sblock=stat block] Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor) Adverse Conditions: Initiative: +4 Passive Insight: 26 Passive Perception: 26 Senses: Low Light Vision Power Points: 3/4 HP 66/66 Bloodied 33 Surge Value 17; Surges Per-Day 12/12 AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5 [B]Currently AC: 30 Fortitude 25 Reflex 21 Will 24[/B] plus Twilight Heavy Shield ranged concealment Action Points: 0 Second Wind: Not Used Dusk: HP: 33 Senses: low light vision Speed: 6, Initiative: equal to Chael's AC: 21, Fortitude: 23, Reflex: 19, Will: 15 [B]Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16[/B] plus cover bonus by Chael plus Twilight Heavy Shield ranged concealment Powers: [COLOR=lime]At will: [/COLOR] [COLOR=lime]Battlemind's Demand[/COLOR] [COLOR=lime]Conductive Defense[/COLOR] [COLOR=lime]Forceful Reversal[/COLOR] [COLOR=lime]Magic Stone[/COLOR] [COLOR=lime]Melee Basic[/COLOR] [COLOR=lime]Mind Spike[/COLOR] [COLOR=red]Encounter: [/COLOR] [COLOR=red]Camouflage Cloak[/COLOR] [COLOR=red]Guardian's Counter[/COLOR] [COLOR=red]Healing Word[/COLOR] [COLOR=red]Longtooth Shifting[/COLOR] [s][COLOR=red]Psionic Vigor[/COLOR][/s] [COLOR=red]Second Wind[/COLOR] [s][COLOR=red]Wind Wall[/COLOR][/s] [COLOR=gray]Daily: [/COLOR] [COLOR=gray]Aspect Of Elevated Harmony[/COLOR] [s][COLOR=gray]Wall of Thorns[/COLOR][/s] Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery Feats: Hybrid Talent Heart of the Blade Melee Training (Wisdom) Mark of Warding Longtooth Spirit Shifter Magic Items: Belt of Vigor [COLOR=red]Boots of Fencing Master[/COLOR] Amulet of Protection +2 [s][COLOR=red]Twilight Heavy Shield[/COLOR][/s] [COLOR=red]Blood Fury Longsword +2[/COLOR] [s][COLOR=gray]Dragonrider Scale +3[/COLOR][/s] Siberys Shard of the Mage 2 Potions of Healing Companion Defender [/sblock] [/QUOTE]
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